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[FreeCourseSite.com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2019-4-13 17:20 2024-11-25 21:43 147 2.06 GB 47
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文件列表
  1. 1. Introduction/1. Introduction.mp460.64MB
  2. 1. Introduction/3. Not So Scary Vector Mathematics.mp426.66MB
  3. 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.mp413.2MB
  4. 2. Moving/1. Vectors and Moving in a Straight Line.mp429.6MB
  5. 2. Moving/2. Traveling to a Goal Location.mp435.03MB
  6. 2. Moving/3. Pushing the Character Forward.mp460.35MB
  7. 2. Moving/4. Slerping.mp420.89MB
  8. 2. Moving/5. About Animation and Translation.mp436.15MB
  9. 2. Moving/6. Waypoints.mp435.69MB
  10. 3. Cars/1. Unity's Waypoint System.mp446.82MB
  11. 3. Cars/2. Car Racing with Waypoints.mp448.31MB
  12. 3. Cars/3. Customising Car Behaviours.mp433.06MB
  13. 3. Cars/4. Unity's Vehicle System.mp487.92MB
  14. 4. Waypoints/1. Graph Theory and Pathfinding.mp435.82MB
  15. 4. Waypoints/2. Pathfinding through Waypoints.mp457.57MB
  16. 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp431.15MB
  17. 5. NavMeshes/1. NavMesh Basics.mp432.65MB
  18. 5. NavMeshes/2. From Waypoints to NavMesh.mp428.04MB
  19. 5. NavMeshes/3. NavMesh Agents Part 1.mp472.36MB
  20. 5. NavMeshes/4. NavMesh Agents Part 2.mp453.37MB
  21. 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4102.71MB
  22. 5. NavMeshes/7. Animating on a NavMesh.mp466.21MB
  23. 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.mp481.92MB
  24. 6. Moving As One/1. Crowd Simulation.mp458.36MB
  25. 6. Moving As One/2. Creating a City Crowd Part 1.mp460.73MB
  26. 6. Moving As One/3. Creating a City Crowd Part 2.mp454.52MB
  27. 6. Moving As One/4. Fleeing.mp472.97MB
  28. 6. Moving As One/5. Flocking Part 1.mp457.12MB
  29. 6. Moving As One/6. Flocking Part 2.mp472.81MB
  30. 6. Moving As One/7. Flocking Part 3.mp482.31MB
  31. 7. Let's Start Thinking/1. Line of Sight.mp460.78MB
  32. 7. Let's Start Thinking/2. Finite State Machines Part 1.mp431.44MB
  33. 7. Let's Start Thinking/3. Finite State Machines Part 2.mp437.74MB
  34. 7. Let's Start Thinking/4. Finite State Machines Part 3.mp427.56MB
  35. 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp427.06MB
  36. 8. Behaviour Trees/1. Introduction to Behaviour Trees.mp417.18MB
  37. 8. Behaviour Trees/2. Sequence Nodes Part 1.mp450.91MB
  38. 8. Behaviour Trees/3. Sequence Nodes Part 2.mp448.86MB
  39. 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp432.46MB
  40. 8. Behaviour Trees/5. Selector Nodes.mp416.24MB
  41. 8. Behaviour Trees/6. More Logic for Complex Behaviours.mp422.92MB
  42. 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp447.01MB
  43. 9. Goal-Orientated Action Planning/1. Introduction to GOAP.mp413.14MB
  44. 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp435.78MB
  45. 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp430.38MB
  46. 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp417.55MB
  47. 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp434.89MB
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