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Lynda - Creating Urban Game Environments in 3DS Max
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2021-12-3 23:31
2024-12-16 14:18
269
1.16 GB
78
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相关链接
Lynda
-
Creating
Urban
Game
Environments
in
3DS
Max
文件列表
8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4
37.25MB
3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4
36.58MB
5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4
33.84MB
7. Creating a Texture Library in Photoshop/Creating stone texture.mp4
32.58MB
5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4
31.52MB
5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4
28.84MB
4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4
28.48MB
3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4
27.92MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4
26.59MB
7. Creating a Texture Library in Photoshop/Creating wood texture.mp4
26.07MB
10. Preparing to Export/Setting up a naming convention and scene management.mp4
25.92MB
7. Creating a Texture Library in Photoshop/Creating roads.mp4
25.86MB
4. Texturing the Modular Construction/Adding stone accents.mp4
25.25MB
8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4
25.1MB
4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4
24.65MB
7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4
23.85MB
7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4
23.67MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4
22.61MB
2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4
20.49MB
6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4
20.1MB
2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4
19.85MB
5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4
18.94MB
6. Assembling Structures/Setting pivot points for buildings.mp4
18.79MB
5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4
18.43MB
8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4
18.08MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4
17.99MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4
17.98MB
5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4
17.73MB
10. Preparing to Export/Importing elements with detailed materials.mp4
17.65MB
4. Texturing the Modular Construction/Making brick texture.mp4
16.65MB
2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4
16.37MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4
16.3MB
8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4
16.07MB
4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4
15.11MB
3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4
14.98MB
2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4
14.61MB
9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4
14.48MB
3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4
14.32MB
3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4
14.3MB
2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4
13.77MB
2. Planning the Modeling of Cities for Games/Texturing intersections.mp4
13.24MB
11. Conclusion/What's next.mp4
13.1MB
2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4
12.37MB
8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4
12.09MB
5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4
11.94MB
3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4
11.74MB
0. Introduction/Welcome.mp4
11.24MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4
10.87MB
4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4
10.64MB
8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4
10.52MB
1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4
10.31MB
8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4
10.22MB
5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4
10.17MB
1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4
10.03MB
9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4
9.93MB
10. Preparing to Export/Importing into Unity and recognizing limitations.mp4
9.85MB
6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4
9.14MB
10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4
9.09MB
2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4
9.05MB
4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4
8.99MB
3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4
8.74MB
8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4
8.68MB
2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4
8.63MB
2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4
7.74MB
1. Planning a Low Poly Model/Analyzing concept art for texture.mp4
6.72MB
10. Preparing to Export/Preparing for Unity as a world builder.mp4
6.4MB
9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4
6.26MB
1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4
6.07MB
2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4
5.8MB
1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4
5.68MB
0. Introduction/Using the exercise files.mp4
5.58MB
10. Preparing to Export/Renaming tools in 3ds Max.mp4
5.33MB
1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4
5.17MB
3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4
3.75MB
0. Introduction/Understanding the design process.mp4
2.53MB
0. Introduction/Software requirements.mp4
2.41MB
7. Creating a Texture Library in Photoshop/Creating a texture library.mp4
1.72MB
0. Introduction/What you should know before watching this course.mp4
328.75KB
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