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Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2015-10-10 05:36 2024-12-4 09:19 241 2.83 GB 40
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Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini的二维码
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文件列表
  1. 01 Introduction and project overview.mp411.48MB
  2. 02 Removing distortion from the plate shot.mp496.43MB
  3. 03 Preparing the footage for tracking using roto masks.mp482.97MB
  4. 04 Tracking the footage.mp472.45MB
  5. 05 Solving the tracks for a camera.mp490.6MB
  6. 06 Refining the solve.mp461.8MB
  7. 07 Orienting our scene.mp4140.34MB
  8. 08 Setting our scene scale using constraints.mp4119.49MB
  9. 09 Building out scene geometry.mp472.52MB
  10. 10 Continuing to build geometry.mp487.87MB
  11. 11 Exporting the scene to Houdini.mp425.86MB
  12. 12 Introduction to the ogre.mp4125.19MB
  13. 13 Merging the scene with the ogre.mp4165.6MB
  14. 14 Posing the character for animation.mp485.36MB
  15. 15 Setting up a preview render.mp4105.74MB
  16. 16 Lighting the scene.mp4103.43MB
  17. 17 Reviewing the animation pass.mp438.12MB
  18. 18 Estimating a safe overscan resolution.mp419.01MB
  19. 19 Creating overscan to the camera using expressions.mp445.03MB
  20. 20 Continuing to use scripting.mp481.9MB
  21. 21 Fixing geometry overlap using Visibility nodes.mp4113.2MB
  22. 22 Checking the geometry on the ogre.mp496.74MB
  23. 23 Setting up image planes in the Mantra Render node.mp4111.22MB
  24. 24 Creating the ground shadow pass.mp457.48MB
  25. 25 Creating the color mask pass.mp499.2MB
  26. 26 Adding lens distortion to our Houdini renders.mp435.59MB
  27. 27 Adding the ground shadow pass.mp454.75MB
  28. 28 Using the position pass to color correct the feet.mp433.34MB
  29. 29 Adding in the occlusion shadow pass to the ogre.mp421.44MB
  30. 30 Setting up the Color Correction nodes for the ogre.mp442.47MB
  31. 31 Adding motion blur to the ogre.mp427.92MB
  32. 32 Adding depth of field blur to the ogre.mp446.44MB
  33. 33 Adding additional blurs for realism.mp420.96MB
  34. 34 Adding grain and fixing alpha render errors.mp420.21MB
  35. 35 Simulating chromatic aberration.mp443.86MB
  36. 36 Adding ground occlusion at the feet of the ogre.mp454.18MB
  37. 37 Creating the light wrap.mp423.91MB
  38. 38 Building the cold breath of the ogre.mp439.65MB
  39. 39 Finishing off the shot with glows and foreground roto.mp464.68MB
  40. Project_Files.rar259.64MB
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