18 - More Material Expressions - Material Expression Reference and Sine Wave Node.mp441.15MB
19 - More Material Expressions - Panners and Rotators Nodes.mp436.51MB
20 - More Material Expressions - Depth Material.mp434.35MB
21 - Base Material & Normal Maps - Concept, Setup, and 'Why a Base Material'.mp437.13MB
22 - Base Material & Normal Maps - Parameter Nodes.mp450.08MB
23 - Base Material & Normal Maps - Material Instance.mp457.11MB
24 - Base Material & Normal Maps - Understanding, Making, and Using Normal Maps.mp431.48MB
25 - Base Material & Normal Maps - Making a 'Detail Texture' by Combining Normal Maps.mp449.24MB
26 - Base Material & Normal Maps - Parallax Mapping - POM and Bump Offset.mp457.01MB
27 - Base Material & Normal Maps - World Space (WS) Normal Maps.mp451.92MB
28 - Material Instance & Blueprints - Controlling Materials with Blueprints 01.mp434.39MB
29 - Material Instance & Blueprints - Controlling Materials with Blueprints 02, Adding Randomness.mp449.48MB
30 - Next Steps, Resources, & Areas for Further Study - Material Design - Color Palettes, Differentiation, and Lighting.mp432.13MB
31 - Next Steps, Resources, & Areas for Further Study - Resources for Learning More About - Distance Based Shaders, Landscape Materials, and a Vertex Painting Demo.mp431.53MB
32 - Next Steps, Resources, & Areas for Further Study - Resources and Suggestions - Reverse Engineering Shaders.mp445.93MB
33 - Next Steps, Resources, & Areas for Further Study - Wrapping Up - Resources for Layered Materials and a Material Function Demo.mp432.38MB