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LightWave-10-tutorials_Essential-Training_71924-2.html
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2016-1-27 23:32
2024-8-20 08:50
121
1.8 GB
83
磁力链接
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LightWave-10-tutorials_Essential-Training_71924-2
html
文件列表
001 056 073 Welcome-81721.mp4
6.37MB
002 052 070 Using the exercise files-81722.mp4
2.71MB
003 012 082 Working with projects and setting the content directory-81723.mp4
5.35MB
004 070 061 Understanding the LightWave 3D interfaces-81725.mp4
5.54MB
005 015 030 Exploring the Hub-81726.mp4
2.9MB
006 006 054 Understanding 3D space-81727.mp4
7.38MB
007 063 075 Working in Modeler-81728.mp4
26.55MB
008 033 074 Working in Layout-81729.mp4
23.92MB
009 044 049 Selecting elements-81730.mp4
18.96MB
010 027 037 Identifying the elements of a 3D model-81731.mp4
22.84MB
011 043 071 Using the Numeric panel-81732.mp4
13.02MB
012 019 066 Using layers-81733.mp4
21.89MB
013 024 072 Using the Statistics panel-81734.mp4
23.89MB
014 068 080 Working with menu and keyboard configurations-81735.mp4
9.73MB
015 055 078 Working with geometric shapes-81737.mp4
14.01MB
016 062 065 Using Extrude-81738.mp4
16.01MB
017 029 011 Building with Bevel-81739.mp4
13.48MB
018 023 081 Working with Polygon Bevel-81740.mp4
18.8MB
019 061 023 Editing polygons-81741.mp4
11.25MB
020 034 060 Understanding subdivisional surfaces in LightWave-81743.mp4
12.52MB
021 038 012 Comparing Subpatch with Catmull-Clark subdivisions-81744.mp4
10.31MB
022 040 016 Creating a basic model-81745.mp4
15.56MB
023 071 007 Beveling with subdivisions-81746.mp4
19.26MB
024 001 003 Adding detail to models-81747.mp4
28.15MB
025 076 021 Deforming and shaping objects-81748.mp4
22.37MB
026 010 046 Recapping subdivisions-81749.mp4
28.08MB
027 079 077 Working with EPS files-81751.mp4
7.99MB
028 083 014 Correcting EPS errors-81752.mp4
28.82MB
029 013 015 Creating 3D text objects-81753.mp4
25MB
030 066 010 Building objects with curves-81754.mp4
27.55MB
031 009 028 Exploring Rail Clone methods and uses-81755.mp4
18.39MB
032 025 029 Exploring Rail Extrude methods and uses-81756.mp4
14.38MB
033 072 042 Modeling with Array-81757.mp4
29.42MB
034 057 069 Using Symmetry-81758.mp4
38.51MB
035 031 062 Understanding the Surface Editor-81760.mp4
27.44MB
036 007 013 Comparing the Surface Editor and the Node Editor-81761.mp4
12.24MB
037 050 020 Creating surfaces for polygons-81762.mp4
15.01MB
038 058 024 Editing surfaces-81763.mp4
13.16MB
039 020 063 Understanding the Texture Editor-81764.mp4
16.94MB
040 064 041 Looking at image map textures-81765.mp4
12.99MB
041 074 068 Using procedural texture options-81766.mp4
39.9MB
042 008 002 Adding bump maps for realism-81767.mp4
32.7MB
043 081 027 Enhancing surfaces with specularity and glossiness maps-81768.mp4
9.88MB
044 039 019 Creating a reflective surface-81769.mp4
15.39MB
045 002 008 Building 3D scenes-81771.mp4
5.72MB
046 035 038 Importing, loading, and working with objects-81772.mp4
54.15MB
047 021 043 Organizing a 3D scene-81773.mp4
28.2MB
048 011 076 Working with different light types-81774.mp4
54.91MB
049 046 040 Lighting a 3D scene-81775.mp4
43.7MB
050 014 025 Employing environmental lighting-81776.mp4
30.37MB
051 003 057 Understanding LightWave cameras-81778.mp4
30.35MB
052 073 050 Setting up a camera in a scene-81779.mp4
21.3MB
053 022 045 Placing multiple cameras-81780.mp4
10.57MB
054 004 004 Animating cameras and camera elements-81781.mp4
21.21MB
055 080 064 Understanding the Timeline-81783.mp4
10.61MB
056 077 001 Adding and controlling keyframes-81784.mp4
41.94MB
057 078 035 Fine-tuning keyframes in the Graph Editor-81785.mp4
37.28MB
058 017 067 Using motion plug-ins to enhance keyframes-81786.mp4
23.4MB
059 082 006 Animating textures-81787.mp4
29.41MB
060 054 026 Enhancing scene animation with displacement maps-81788.mp4
136.81MB
061 051 039 Introducing particles-81790.mp4
37.52MB
062 075 018 Creating a particle animation-81791.mp4
39.54MB
063 047 079 Working with Hypervoxels-81792.mp4
29.49MB
064 041 036 Going a step beyond with particle animation-81793.mp4
39MB
065 005 048 Replacing particles with items-81794.mp4
31.53MB
066 053 056 Understanding dynamics in LightWave-81796.mp4
6.91MB
067 060 051 Setting up a dynamic scene-81797.mp4
17.55MB
068 037 005 Animating cloth-81798.mp4
6.7MB
069 067 009 Building collisions-81799.mp4
21.03MB
070 018 017 Creating a hard dynamic scene-81800.mp4
37.73MB
071 069 055 Understanding bones-81802.mp4
13.33MB
072 028 059 Understanding skelegons and when to use both skelegons and bones-81803.mp4
12.73MB
073 048 044 Placing bones in an object-81804.mp4
19.34MB
074 032 034 Fine-tuning bone placement and activating bones-81805.mp4
14.87MB
075 042 053 Setting up Inverse Kinematics-81806.mp4
23.24MB
076 065 083 Working with rigged characters-81807.mp4
13.66MB
077 030 058 Understanding resolutions and rendering-81809.mp4
12.71MB
078 059 052 Setting up a render project-81810.mp4
28.25MB
079 049 022 Determining the proper anti-aliasing filter-81811.mp4
12.01MB
080 016 047 Rendering to movie files vs. image sequences-81812.mp4
38.97MB
081 036 032 Exporting an object-81814.mp4
5.06MB
082 026 031 Exporting a full scene for backup-81815.mp4
6.81MB
083 045 033 Final thoughts-81817.mp4
4.32MB
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