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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
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2014-7-16 03:55
2024-10-27 08:37
125
888 MB
38
磁力链接
magnet:?xt=urn:btih:27586F47EBA179F3D4C58A878546E58AC1FAA919
迅雷链接
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相关链接
Digital
Tutors
-
Indie
Game
Development
Pipeline
Volume
6
Hero
Character
Rigging
and
Animation
文件列表
project files.zip
77.37MB
15 Skinning the hero's boots.mp4
36.46MB
18 Binding the gloves.mp4
36.02MB
30 Setting up controls for the arms.mp4
34.45MB
24 Creating secondary foot controls.mp4
33.76MB
09 Starting on the character's arm chain.mp4
31.96MB
12 Creating a joint chain for the thumb and mirroring the arm chain.mp4
31.86MB
25 Finishing our foot controls.mp4
30.03MB
26 Controlling the torso.mp4
27.87MB
32 Mirroring and cleaning up our finger controls.mp4
27.78MB
11 Adding finger bones.mp4
27.36MB
29 Creating controls for the neck, helmet, and visor.mp4
26.73MB
31 Starting on the hero's finger controls.mp4
26.72MB
35 Setting up our scene for animation.mp4
25.66MB
34 Double-checking our rig and exploring other helpful MEL tools.mp4
25.55MB
22 Setting up a foot roll system.mp4
23.86MB
21 Adding inverse kinematics to the legs.mp4
23.34MB
20 Designing leg controls.mp4
23.07MB
19 Creating a global control.mp4
22.92MB
36 Reversing and baking a cycled animation.mp4
21.93MB
33 Finishing the setup process of our finger controls.mp4
21.48MB
23 Constraining the feet to our intermediate controllers.mp4
20.78MB
02 Setting up the scene and adding leg joints.mp4
19.89MB
17 Binding the character's tunic.mp4
19.26MB
37 More techniques used on ghost knight's death sequence and the exporting process.mp4
18.96MB
28 Completing the setup process of the hero's upper body.mp4
17.76MB
10 Using MEL to reorient joints.mp4
17.01MB
05 Organizing our scene and creating joints for the root and center-of-gravity.mp4
16.47MB
13 Skinning the helmet.mp4
16.15MB
04 Finishing our leg chain and mirroring it to the opposite leg.mp4
15.35MB
06 Working with the insert joint tool.mp4
14.97MB
14 Skinning the belt.mp4
14.31MB
03 Quickly modifying a joint's orientation.mp4
12.07MB
27 Setting up a control for the character's center-of-gravity.mp4
11.37MB
08 Setting up joints for the helmet and visor.mp4
11.27MB
16 Mirroring weights on separate pieces of geometry.mp4
10.52MB
07 Creating a pelvis bone.mp4
8.74MB
01 Introduction and project overview.mp4
6.96MB
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