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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-7-16 03:55 2024-12-25 01:29 133 888 MB 38
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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation的二维码
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文件列表
  1. project files.zip77.37MB
  2. 15 Skinning the hero's boots.mp436.46MB
  3. 18 Binding the gloves.mp436.02MB
  4. 30 Setting up controls for the arms.mp434.45MB
  5. 24 Creating secondary foot controls.mp433.76MB
  6. 09 Starting on the character's arm chain.mp431.96MB
  7. 12 Creating a joint chain for the thumb and mirroring the arm chain.mp431.86MB
  8. 25 Finishing our foot controls.mp430.03MB
  9. 26 Controlling the torso.mp427.87MB
  10. 32 Mirroring and cleaning up our finger controls.mp427.78MB
  11. 11 Adding finger bones.mp427.36MB
  12. 29 Creating controls for the neck, helmet, and visor.mp426.73MB
  13. 31 Starting on the hero's finger controls.mp426.72MB
  14. 35 Setting up our scene for animation.mp425.66MB
  15. 34 Double-checking our rig and exploring other helpful MEL tools.mp425.55MB
  16. 22 Setting up a foot roll system.mp423.86MB
  17. 21 Adding inverse kinematics to the legs.mp423.34MB
  18. 20 Designing leg controls.mp423.07MB
  19. 19 Creating a global control.mp422.92MB
  20. 36 Reversing and baking a cycled animation.mp421.93MB
  21. 33 Finishing the setup process of our finger controls.mp421.48MB
  22. 23 Constraining the feet to our intermediate controllers.mp420.78MB
  23. 02 Setting up the scene and adding leg joints.mp419.89MB
  24. 17 Binding the character's tunic.mp419.26MB
  25. 37 More techniques used on ghost knight's death sequence and the exporting process.mp418.96MB
  26. 28 Completing the setup process of the hero's upper body.mp417.76MB
  27. 10 Using MEL to reorient joints.mp417.01MB
  28. 05 Organizing our scene and creating joints for the root and center-of-gravity.mp416.47MB
  29. 13 Skinning the helmet.mp416.15MB
  30. 04 Finishing our leg chain and mirroring it to the opposite leg.mp415.35MB
  31. 06 Working with the insert joint tool.mp414.97MB
  32. 14 Skinning the belt.mp414.31MB
  33. 03 Quickly modifying a joint's orientation.mp412.07MB
  34. 27 Setting up a control for the character's center-of-gravity.mp411.37MB
  35. 08 Setting up joints for the helmet and visor.mp411.27MB
  36. 16 Mirroring weights on separate pieces of geometry.mp410.52MB
  37. 07 Creating a pelvis bone.mp48.74MB
  38. 01 Introduction and project overview.mp46.96MB
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