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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2021-9-8 13:34 2024-12-17 09:33 456 5.21 GB 85
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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]的二维码
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文件列表
  1. 00 - Introduction/00 - Introduction.mp472.28MB
  2. 01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp459.54MB
  3. 01_A - Topology Issues (general)/A_02 - Selecting a loop.mp410.58MB
  4. 01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp434.49MB
  5. 01_A - Topology Issues (general)/A_04 - Z-Fighting.mp419.56MB
  6. 01_A - Topology Issues (general)/A_05 - Seams.mp423.36MB
  7. 01_A - Topology Issues (general)/A_06 - Wrinkles.mp431.94MB
  8. 01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4126.35MB
  9. 01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp467.05MB
  10. 01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp480.14MB
  11. 02_B - Normals - Shading/B_01 - Invisible polygons.mp415.13MB
  12. 02_B - Normals - Shading/B_02 - Faceted look.mp412.99MB
  13. 02_B - Normals - Shading/B_03 - Autosmooth is locked.mp413.37MB
  14. 02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp426.34MB
  15. 02_B - Normals - Shading/B_05 - Smooth shading is flat.mp420.2MB
  16. 02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp416.79MB
  17. 03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4158.44MB
  18. 03_C - Subd Workflow/C_02 - Half car half pancake.mp4226.6MB
  19. 03_C - Subd Workflow/C_03 - Revert subdivision.mp449.76MB
  20. 03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4298MB
  21. 03_C - Subd Workflow/C_05 - Triangular wedge.mp482.37MB
  22. 04_D - Splines - Curves/D_01 - Icons and patterns.mp480.29MB
  23. 04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp435.2MB
  24. 04_D - Splines - Curves/D_03 - Smooth out wires.mp469.93MB
  25. 05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp421.76MB
  26. 05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp429.96MB
  27. 05_E - Ngons/E_03 - Model deforms in ugly way.mp451.1MB
  28. 05_E - Ngons/E_04 - My mesh full of ngons.mp452.48MB
  29. 05_E - Ngons/E_05 - All quad doesnt bevel well.mp450.32MB
  30. 06_F - Modifiers/F_01 - Do I have to mesh everything.mp457.08MB
  31. 06_F - Modifiers/F_02 - Rotary details - mesh level.mp4125.13MB
  32. 06_F - Modifiers/F_03 - Rotary details - object level.mp451.06MB
  33. 06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp437.34MB
  34. 06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp437.65MB
  35. 06_F - Modifiers/F_06 - Modifiers dont work as expected.mp446.5MB
  36. 06_F - Modifiers/F_07 - Deform compound object.mp427.61MB
  37. 06_F - Modifiers/F_08 - Make geometry thicker.mp455.5MB
  38. 06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp435.89MB
  39. 06_F - Modifiers/F_10 - Mirror slicing plane.mp414.3MB
  40. 07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp454.61MB
  41. 07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4149.1MB
  42. 07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4113.72MB
  43. 07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp487.18MB
  44. 07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp475.24MB
  45. 07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp449.95MB
  46. 07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp451.76MB
  47. 07_G - Boolean (non-destructive)/G_08 - Model indentation.mp451.36MB
  48. 08_H - Bevel/H_01 - Problem with wide bevels.mp455.31MB
  49. 08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4112.59MB
  50. 08_H - Bevel/H_03 - Artifacts after beveling part 2.mp451.71MB
  51. 08_H - Bevel/H_04 - Impossible to bevel.mp474.56MB
  52. 08_H - Bevel/H_05 - Variable radius fillets Blender.mp4103.33MB
  53. 09_I - Transform/I_01 - No1 problem of all time.mp443.82MB
  54. 09_I - Transform/I_02 - Align faces between objects.mp450.3MB
  55. 10_J - Mesh Integrity/J_01 - Object light leak.mp446.13MB
  56. 10_J - Mesh Integrity/J_02 - Mesh intersection.mp439.41MB
  57. 11_K - Mesh Operations/K_01 - Straighten an edge.mp423.13MB
  58. 11_K - Mesh Operations/K_02 - Lofting shapes.mp4117.54MB
  59. 11_K - Mesh Operations/K_03 - Multi-angled groove.mp4107.86MB
  60. 11_K - Mesh Operations/K_04 - Swap the mesh.mp448.92MB
  61. 12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp461.82MB
  62. 12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp478.33MB
  63. 12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4152.27MB
  64. 12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp443.84MB
  65. 12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp421.93MB
  66. 13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4261.43MB
  67. 13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp431.33MB
  68. 13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp443.51MB
  69. 14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp489.39MB
  70. 15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp446.55MB
  71. 15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp418.27MB
  72. 15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp462.24MB
  73. 15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp434.81MB
  74. 15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp425.21MB
  75. 15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp438.7MB
  76. 15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp439.54MB
  77. 15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp439.44MB
  78. 15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp496.36MB
  79. 15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp462.41MB
  80. 16_P - Misc/P_01 - Model looks different on render.mp459.08MB
  81. 16_P - Misc/P_02 - Projected topology is screwed.mp415.63MB
  82. 16_P - Misc/P_03 - The file is corrupted.mp413.45MB
  83. 17 - WTH/WTH_01 - Everything is cloth.mp419.5MB
  84. 17 - WTH/WTH_02 - What the.mp411.05MB
  85. 18 - Reference/Ref_01 - Reducing polycount.mp4141.24MB
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