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Lynda Blender Essential Training 08-2017

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2018-7-28 21:39 2024-12-22 22:31 80 1.17 GB 101
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Lynda Blender Essential Training 08-2017的二维码
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文件列表
  1. 13. 12. Rendering in Cycles/100. Lighting a scene in cycles.mp440.12MB
  2. 1. Introduction/001. Welcome.mp46.68MB
  3. 1. Introduction/002. Using the exercise files.mp4956.3KB
  4. 1. Introduction/003. Download Blender.mp42.09MB
  5. 1. Introduction/004. Using Blender on a Mac.mp41.27MB
  6. 1. Introduction/005. Using Blender on a laptop.mp41.12MB
  7. 2. 1. The Blender Interface/006. Overview of the Blender interface.mp411.19MB
  8. 2. 1. The Blender Interface/007. Understanding 3D view windows.mp413.11MB
  9. 2. 1. The Blender Interface/008. Navigating in 3D space.mp415.47MB
  10. 2. 1. The Blender Interface/009. Configuring user preferences.mp415.1MB
  11. 3. 2. Selecting and Translating Objects/010. Selecting objects.mp410.76MB
  12. 3. 2. Selecting and Translating Objects/011. Moving objects.mp49.23MB
  13. 3. 2. Selecting and Translating Objects/012. Rotating objects.mp46.01MB
  14. 3. 2. Selecting and Translating Objects/013. Scaling objects.mp44.49MB
  15. 3. 2. Selecting and Translating Objects/014. Understanding transform orientation.mp48.18MB
  16. 3. 2. Selecting and Translating Objects/015. Changing an object's origin.mp411.71MB
  17. 3. 2. Selecting and Translating Objects/016. Selecting pivot points.mp46.97MB
  18. 3. 2. Selecting and Translating Objects/017. Using Snap to move objects precisely.mp47.25MB
  19. 4. 3. Modeling/018. Creating mesh primitives.mp412.71MB
  20. 4. 3. Modeling/019. Selecting vertices, edges, and faces.mp48.67MB
  21. 4. 3. Modeling/020. Editing mesh objects.mp416.92MB
  22. 4. 3. Modeling/021. Proportional editing.mp49.77MB
  23. 4. 3. Modeling/022. Sculpt mode.mp415.75MB
  24. 4. 3. Modeling/023. Working with edges and edge loops.mp410.81MB
  25. 4. 3. Modeling/024. Extrusions.mp413.36MB
  26. 4. 3. Modeling/025. Smooth shading objects.mp45.7MB
  27. 4. 3. Modeling/026. Subdividing meshes.mp411.96MB
  28. 5. 4. Advanced Modeling/027. Working with modifiers.mp410.56MB
  29. 5. 4. Advanced Modeling/028. Working with subdivision surfaces.mp48.1MB
  30. 5. 4. Advanced Modeling/029. Creating a simple creature.mp418.92MB
  31. 5. 4. Advanced Modeling/030. Symmetrical modeling with the Mirror modifier.mp420.18MB
  32. 5. 4. Advanced Modeling/031. Joining mesh objects.mp47.34MB
  33. 5. 4. Advanced Modeling/032. Stitching vertices.mp412.99MB
  34. 5. 4. Advanced Modeling/033. Finalizing a simple creature .mp412.77MB
  35. 5. 4. Advanced Modeling/034. Creating text.mp48.01MB
  36. 5. 4. Advanced Modeling/035. Boolean tools.mp46.61MB
  37. 5. 4. Advanced Modeling/036. Vertex groups.mp48.93MB
  38. 6. 5. Staying Organized/037. Using the Outliner .mp415.43MB
  39. 6. 5. Staying Organized/038. Using layers.mp48.09MB
  40. 6. 5. Staying Organized/039. Creating groups.mp45.15MB
  41. 6. 5. Staying Organized/040. Working with scenes.mp47.81MB
  42. 6. 5. Staying Organized/041. Creating hierarchies.mp45.74MB
  43. 7. 6. Applying Materials/042. Assigning materials to objects.mp413.68MB
  44. 7. 6. Applying Materials/043. Diffuse shaders.mp411.55MB
  45. 7. 6. Applying Materials/044. Working with specularity.mp49.92MB
  46. 7. 6. Applying Materials/045. Using the Ramp Shader options.mp415.83MB
  47. 7. 6. Applying Materials/046. Additional shading options.mp44.49MB
  48. 7. 6. Applying Materials/047. Creating reflections .mp416.13MB
  49. 7. 6. Applying Materials/048. Adding transparency and refractions.mp413.18MB
  50. 7. 6. Applying Materials/049. Subsurface scattering.mp411.04MB
  51. 8. 7. Adding Textures/050. Adding a simple texture.mp411.29MB
  52. 8. 7. Adding Textures/051. Using bitmaps.mp413.02MB
  53. 8. 7. Adding Textures/052. Mapping textures in the UV Editor.mp435.11MB
  54. 8. 7. Adding Textures/053. Using UV projections.mp412.99MB
  55. 8. 7. Adding Textures/054. UV mapping a character.mp429.95MB
  56. 8. 7. Adding Textures/055. Fine-tuning UV mapping.mp416.05MB
  57. 8. 7. Adding Textures/056. Creating Bump and Normal maps.mp46.25MB
  58. 8. 7. Adding Textures/057. Displacement mapping.mp46.97MB
  59. 8. 7. Adding Textures/058. Using the node editor.mp412.53MB
  60. 9. 8. Working with Light/059. Adding lamps to a scene.mp416.86MB
  61. 9. 8. Working with Light/060. Fine-tuning ray-trace shadows.mp48.53MB
  62. 9. 8. Working with Light/061. Using spot lamps.mp414.82MB
  63. 9. 8. Working with Light/062. Fine-tuning buffer shadows.mp412.25MB
  64. 9. 8. Working with Light/063. Using Hemi lamps.mp45.11MB
  65. 9. 8. Working with Light/064. Working with Area lamps.mp411.32MB
  66. 9. 8. Working with Light/065. Creating sky and ambient light.mp48.83MB
  67. 9. 8. Working with Light/066. Adding background images.mp46.22MB
  68. 9. 8. Working with Light/067. Creating sunlight.mp412.59MB
  69. 9. 8. Working with Light/068. Ambient occlusion.mp413.28MB
  70. 10. 9. Cameras and Rendering/069. Working with cameras.mp48.96MB
  71. 10. 9. Cameras and Rendering/070. Creating camera targets with constraints.mp47.13MB
  72. 10. 9. Cameras and Rendering/071. Render properties.mp49.82MB
  73. 10. 9. Cameras and Rendering/072. Rendering animation.mp49.88MB
  74. 10. 9. Cameras and Rendering/073. Adding motion blur.mp48.06MB
  75. 10. 9. Cameras and Rendering/074. Creating depth of field.mp413.42MB
  76. 11. 10. Basic Animation/075. Understanding the Timeline.mp48.06MB
  77. 11. 10. Basic Animation/076. Animating objects.mp412.94MB
  78. 11. 10. Basic Animation/077. Animating properties.mp47.52MB
  79. 11. 10. Basic Animation/078. Editing animation in the Graph Editor.mp416.42MB
  80. 11. 10. Basic Animation/079. Using the Dope Sheet.mp49.16MB
  81. 11. 10. Basic Animation/080. Path animation.mp49.01MB
  82. 12. 11. Character Rigging/081. Facial animation using shape keys.mp410.09MB
  83. 12. 11. Character Rigging/082. Understanding armatures.mp411.33MB
  84. 12. 11. Character Rigging/083. Fitting an armature to a creature.mp415.65MB
  85. 12. 11. Character Rigging/084. Deforming a character with an armature.mp49.24MB
  86. 12. 11. Character Rigging/085. Setting up inverse kinematics.mp49.96MB
  87. 12. 11. Character Rigging/086. Controlling the hips and body.mp44.51MB
  88. 12. 11. Character Rigging/087. Animating in Pose mode.mp45.5MB
  89. 12. 11. Character Rigging/088. Creating a test animation.mp423.55MB
  90. 13. 12. Rendering in Cycles/089. Interactive rendering in cycles.mp410.06MB
  91. 13. 12. Rendering in Cycles/090. Render settings for cycles.mp410.02MB
  92. 13. 12. Rendering in Cycles/091. Create basic materials in cycles.mp427.59MB
  93. 13. 12. Rendering in Cycles/092. Using the Node Editor to refine materials.mp420.69MB
  94. 13. 12. Rendering in Cycles/093. Working with image maps.mp47.88MB
  95. 13. 12. Rendering in Cycles/094. Create bumps and deplacemenets.mp425.34MB
  96. 13. 12. Rendering in Cycles/095. Create lights in cycles.mp435.94MB
  97. 13. 12. Rendering in Cycles/096. Working wih ambient occlusion in cycles.mp417.82MB
  98. 13. 12. Rendering in Cycles/097. Create object-based lighting in cycles.mp420.76MB
  99. 13. 12. Rendering in Cycles/098. Image-based lighting in cycles.mp418.89MB
  100. 13. 12. Rendering in Cycles/099. Using environment lighting in cycles.mp413.05MB
  101. 14. Conclusion/101. Next steps.mp4445.14KB
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