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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding

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视频 2020-2-17 06:18 2024-12-29 13:52 272 17.24 GB 184
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文件列表
  1. 1. Introduction & Setup/1. Welcome To The Course.mp467.83MB
  2. 1. Introduction & Setup/3. Install Unity 2018.3.mp461.42MB
  3. 1. Introduction & Setup/4. Install Visual Studio Code.mp450.46MB
  4. 1. Introduction & Setup/6. Quick Game Design Overview.mp452.07MB
  5. 1. Introduction & Setup/7. Architectural Overview.mp484.44MB
  6. 1. Introduction & Setup/8. Community & Support.mp493.47MB
  7. 10. Simple Weapons/1. Section Overview Simple Weapons.mp420.36MB
  8. 10. Simple Weapons/10. Shoot Projectiles.mp4129.75MB
  9. 10. Simple Weapons/11. Damage From Projectiles.mp4122.3MB
  10. 10. Simple Weapons/12. Trails & Prefab Variants.mp4179.05MB
  11. 10. Simple Weapons/14. Destroy Old Weapon.mp4113.53MB
  12. 10. Simple Weapons/15. Improve Projectile Behaviour.mp4158.01MB
  13. 10. Simple Weapons/16. Fireball Weapon & Pickup.mp477.61MB
  14. 10. Simple Weapons/17. Fireball Particle System.mp4112.91MB
  15. 10. Simple Weapons/18. Projectile Impact Effect.mp474.98MB
  16. 10. Simple Weapons/2. Equip A Weapon.mp4149.29MB
  17. 10. Simple Weapons/20. Destroy The Unwanted.mp4180.62MB
  18. 10. Simple Weapons/21. Resetting The Default Animator.mp467.24MB
  19. 10. Simple Weapons/22. Dynamic Resource Loading.mp492.91MB
  20. 10. Simple Weapons/23. Saving Weapon Choice.mp457.68MB
  21. 10. Simple Weapons/24. Pickup Respawning.mp461.21MB
  22. 10. Simple Weapons/3. Animator Override Controller.mp477.39MB
  23. 10. Simple Weapons/4. Creating Scriptable Objects.mp476.54MB
  24. 10. Simple Weapons/5. Unarmed As A Weapon.mp496.13MB
  25. 10. Simple Weapons/6. Basic Weapon Pickup.mp4131.4MB
  26. 10. Simple Weapons/8. Left Handed Weapons.mp4158.85MB
  27. 10. Simple Weapons/9. Make A Weapon Projectile.mp4135.76MB
  28. 11. Character Stats/1. Progression Design.mp467.52MB
  29. 11. Character Stats/10. Saving Experience Points.mp428.65MB
  30. 11. Character Stats/11. Displaying Experience.mp445.02MB
  31. 11. Character Stats/12. Performant Lookups With Dictionaries.mp497.21MB
  32. 11. Character Stats/13. Levelling Up.mp4129.2MB
  33. 11. Character Stats/14. Displaying The Level.mp427.85MB
  34. 11. Character Stats/15. Squashing Health Bugs.mp479.7MB
  35. 11. Character Stats/16. Events And Delegates.mp4116.68MB
  36. 11. Character Stats/17. Delegates And Actions For Leveling Up.mp472.53MB
  37. 11. Character Stats/18. Saving Race Conditions.mp456.72MB
  38. 11. Character Stats/19. Level Up Events And Particle Effects.mp4105.93MB
  39. 11. Character Stats/2. Progression Scriptable Object.mp478.13MB
  40. 11. Character Stats/20. Damage Progression.mp4106.08MB
  41. 11. Character Stats/22. Extensible Modifier System.mp499.68MB
  42. 11. Character Stats/23. Percentage Modifiers.mp4117.55MB
  43. 11. Character Stats/24. Data Hazards And Race Conditions.mp484.14MB
  44. 11. Character Stats/25. Hunting Down Race Conditions.mp481.37MB
  45. 11. Character Stats/26. Awake vs Start.mp4106.71MB
  46. 11. Character Stats/27. Lazy Initialisation.mp4114.57MB
  47. 11. Character Stats/28. Progression Stats Spreadsheet.mp4211.32MB
  48. 11. Character Stats/3. Looking Up The Health Stat.mp4114.72MB
  49. 11. Character Stats/4. Debug Health Display.mp487.5MB
  50. 11. Character Stats/5. Enemy Health Display.mp459.57MB
  51. 11. Character Stats/6. Awarding Experience Points.mp496.14MB
  52. 11. Character Stats/7. Editing Scriptable Object Files.mp498.37MB
  53. 11. Character Stats/9. Finding A Stat By Enum.mp479.3MB
  54. 12. Final Polish/1. Configurable Cursors.mp4120.37MB
  55. 12. Final Polish/10. Text Fading Animation.mp446.87MB
  56. 12. Final Polish/11. Spawning Damage Text.mp453.59MB
  57. 12. Final Polish/12. Using Unity Events.mp492.88MB
  58. 12. Final Polish/13. Updating The Damage Text Value.mp445.52MB
  59. 12. Final Polish/14. Unity Events With Parameters.mp472.71MB
  60. 12. Final Polish/15. Health Bar UI.mp483.55MB
  61. 12. Final Polish/16. Updating The Health Bar Scale.mp460.24MB
  62. 12. Final Polish/17. Disabling Empty Health Bars.mp459.36MB
  63. 12. Final Polish/19. Fixing The Fader.mp495.95MB
  64. 12. Final Polish/2. Cursors And UI.mp498.24MB
  65. 12. Final Polish/20. Coroutine Race Conditions.mp4114.69MB
  66. 12. Final Polish/21. Camera Facing LateUpdate Fix.mp418.92MB
  67. 12. Final Polish/22. Sound Effects And UnityEvents.mp4131.15MB
  68. 12. Final Polish/24. Weapon Prefab Refactor.mp472.09MB
  69. 12. Final Polish/25. Fighter To Weapon Communication.mp489.41MB
  70. 12. Final Polish/26. Boom Microphone Audio Listener.mp494.79MB
  71. 12. Final Polish/27. Health Pickup Hack.mp493.31MB
  72. 12. Final Polish/28. Visual Polish Audit.mp494.19MB
  73. 12. Final Polish/29. Visual Polish Part 1.mp4136.73MB
  74. 12. Final Polish/3. Generic Raycastable Components.mp4120.5MB
  75. 12. Final Polish/30. Visual Polish - Macro Details.mp4204.72MB
  76. 12. Final Polish/31. Visual Polish - Micro Details.mp4221.22MB
  77. 12. Final Polish/33. Combat Moment Fine Tuning.mp4121.14MB
  78. 12. Final Polish/34. Bug Attacking Distant Enemies.mp479.52MB
  79. 12. Final Polish/35. Enemy AI Agro.mp470.89MB
  80. 12. Final Polish/36. Enemy Mob Mechanics.mp4103.89MB
  81. 12. Final Polish/37. Bug Shooting Over Water.mp437.93MB
  82. 12. Final Polish/38. You've Finished The Course!.mp433.18MB
  83. 12. Final Polish/4. Cursor Type With IRaycastable.mp465MB
  84. 12. Final Polish/5. Raycast Sorting.mp490.37MB
  85. 12. Final Polish/6. Raycasting To A NavMesh.mp4166.83MB
  86. 12. Final Polish/7. Calculating A NavMesh Path.mp4163.55MB
  87. 12. Final Polish/9. In Game UI.mp478.17MB
  88. 2. Basic Movement/1. Section Overview - Basic Movement.mp417.83MB
  89. 2. Basic Movement/10. Match Animation To Movement.mp4202.27MB
  90. 2. Basic Movement/11. Basic Movement Tweaks.mp484.95MB
  91. 2. Basic Movement/12. Project Folder Structure.mp4101.53MB
  92. 2. Basic Movement/2. Create A Simple Sandbox.mp4196.62MB
  93. 2. Basic Movement/3. Move Using Nav Mesh Agent.mp4109.76MB
  94. 2. Basic Movement/4. Refining Your Nav Mesh.mp4184.1MB
  95. 2. Basic Movement/5. Introduction To Raycasting.mp487.86MB
  96. 2. Basic Movement/6. Implement Click-To-Move.mp488.86MB
  97. 2. Basic Movement/8. Create A Fixed Follow Camera.mp498.37MB
  98. 2. Basic Movement/9. Animation Blend Trees.mp4167.27MB
  99. 3. High Level Game Design/1. Section Intro - High Level Design.mp425.15MB
  100. 3. High Level Game Design/2. 1.5 Page Game Design Document.mp4113.87MB
  101. 3. High Level Game Design/3. The Player Experience.mp4111.85MB
  102. 3. High Level Game Design/4. First Draft Of Your GDD.mp481.37MB
  103. 4. Basic Combat/1. Section Overview - Basic Combat.mp418.99MB
  104. 4. Basic Combat/10. Dependency Inversion With Interfaces.mp491MB
  105. 4. Basic Combat/11. Add Attack Animation.mp460.1MB
  106. 4. Basic Combat/12. Trigger Animation In Code.mp474.98MB
  107. 4. Basic Combat/13. Throttling Our Attacks.mp459.99MB
  108. 4. Basic Combat/14. Taking Damage.mp466.17MB
  109. 4. Basic Combat/15. Nested Prefabs And Variants.mp498.81MB
  110. 4. Basic Combat/16. Using Prefab Variants.mp4121.57MB
  111. 4. Basic Combat/18. Any State Animations.mp446.31MB
  112. 4. Basic Combat/19. Trigger Death Animation.mp449.95MB
  113. 4. Basic Combat/2. Separating The Control Layer.mp495.38MB
  114. 4. Basic Combat/20. Stop Attacking Already.mp4114.28MB
  115. 4. Basic Combat/21. Look Them In The Eyes.mp490.8MB
  116. 4. Basic Combat/22. Ignore Dead Enemies.mp469.82MB
  117. 4. Basic Combat/23. Bugs What Bugs.mp4142.7MB
  118. 4. Basic Combat/3. Namespaces To See Dependencies.mp492.95MB
  119. 4. Basic Combat/4. Raycasting For Components.mp4109.64MB
  120. 4. Basic Combat/5. Implementing Action Priority.mp483.12MB
  121. 4. Basic Combat/6. Move Within Range.mp473.49MB
  122. 4. Basic Combat/7. Cancelling Combat With Movement.mp492.28MB
  123. 4. Basic Combat/9. Decoupling Dependency Cycles.mp487.74MB
  124. 5. Enemy AI/1. Section Overview - Enemy AI.mp440.84MB
  125. 5. Enemy AI/10. Waypoint Loops.mp465.03MB
  126. 5. Enemy AI/11. Patrolling Behaviour.mp4100.26MB
  127. 5. Enemy AI/12. Dwelling At Waypoints.mp492.27MB
  128. 5. Enemy AI/2. Calculating AI Chase Distance.mp485.31MB
  129. 5. Enemy AI/3. Swappable Control Systems.mp495.51MB
  130. 5. Enemy AI/4. Disable Control When Dead.mp4115.09MB
  131. 5. Enemy AI/5. Visualising With Gizmos.mp475.46MB
  132. 5. Enemy AI/6. AI Guarding Behaviour.mp451.06MB
  133. 5. Enemy AI/8. That's Some Suspicious Behaviour.mp486.49MB
  134. 5. Enemy AI/9. Visualising Waypoints.mp486.48MB
  135. 6. First Moment/1. Section Overview - First Moment.mp422.92MB
  136. 6. First Moment/10. Make Cinematic Sequence.mp4244.72MB
  137. 6. First Moment/11. Trigger Cinemachine Cut Scene.mp4130.38MB
  138. 6. First Moment/12. The Observer Pattern In C#.mp4128.85MB
  139. 6. First Moment/13. Player Input In Cutscenes.mp485.33MB
  140. 6. First Moment/2. Design A Moment.mp468.77MB
  141. 6. First Moment/3. Sketch Your Moment.mp467.73MB
  142. 6. First Moment/4. Tips To Improve Workflow.mp4153.92MB
  143. 6. First Moment/5. Craft The Environment.mp4200.16MB
  144. 6. First Moment/6. Hits-To-Kill Design Metric.mp4122.73MB
  145. 6. First Moment/8. Tweak Enemy Patrol.mp4159.17MB
  146. 6. First Moment/9. Cinemachine Follow Camera.mp4141.98MB
  147. 7. Scene Management/1. Section Overview - Scene Management.mp429.51MB
  148. 7. Scene Management/10. Nested Coroutines For Fading.mp497.84MB
  149. 7. Scene Management/11. Avoiding The Singleton Pattern.mp4143.14MB
  150. 7. Scene Management/2. Make A Second Scene.mp4139.5MB
  151. 7. Scene Management/3. Scene Loading Portals.mp465.89MB
  152. 7. Scene Management/4. How Coroutines Work.mp4192.97MB
  153. 7. Scene Management/5. Wait For Scene To Load.mp457.16MB
  154. 7. Scene Management/6. Player Spawn Point.mp496.78MB
  155. 7. Scene Management/7. Cross Scene References.mp495.76MB
  156. 7. Scene Management/8. Canvas Groups For Fading.mp429.96MB
  157. 8. Saving Asset Pack/1. Section Overview Saving Asset Pack.mp447.67MB
  158. 8. Saving Asset Pack/2. The Saving System Overview.mp459.23MB
  159. 8. Saving Asset Pack/3. Triggering Saving And Loading.mp457.35MB
  160. 8. Saving Asset Pack/4. Saveable Components And GameObjects.mp499.81MB
  161. 8. Saving Asset Pack/5. Challenge Saveable Health.mp467.61MB
  162. 8. Saving Asset Pack/6. Checkpoints Between Scenes.mp4130.6MB
  163. 8. Saving Asset Pack/7. Loading The Saved Scene.mp478.59MB
  164. 8. Saving Asset Pack/9. BONUS Capturing Multiple Parameters.mp455.98MB
  165. 9. Saving System/1. Section Overview Saving System.mp442.89MB
  166. 9. Saving System/10. Saveable Entities.mp4129.24MB
  167. 9. Saving System/11. Generating UUIDs In C#.mp4108.4MB
  168. 9. Saving System/12. Editing SerializedFields.mp4136.26MB
  169. 9. Saving System/13. Serializing With SaveableEntities.mp497.57MB
  170. 9. Saving System/14. Saving Multiple Scenes - Part 1.mp498.4MB
  171. 9. Saving System/15. Saving Multiple Scenes - Part 2.mp485.15MB
  172. 9. Saving System/16. Checkpoints Between Scenes.mp495.04MB
  173. 9. Saving System/17. ISaveable Components.mp4145.7MB
  174. 9. Saving System/19. Deduplicating UUIDs.mp4132.49MB
  175. 9. Saving System/2. Save System Design.mp443.99MB
  176. 9. Saving System/20. Restoring Health.mp470.46MB
  177. 9. Saving System/21. Reloading The Last Scene.mp4139.15MB
  178. 9. Saving System/22. Fading Before Scene Load.mp483.97MB
  179. 9. Saving System/3. Overview Of Binary Serialization.mp4133.38MB
  180. 9. Saving System/4. File Paths In C#.mp449.09MB
  181. 9. Saving System/5. Understanding Unicode.mp4107.36MB
  182. 9. Saving System/6. Filestream Read And Write In C#.mp473.62MB
  183. 9. Saving System/7. Converting To Binary In C#.mp486.68MB
  184. 9. Saving System/9. BinaryFormatter For Serialization.mp4137.92MB
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