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Digital Tutors - Introduction to 3ds Max 2014
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2021-1-26 18:25
2024-11-2 10:52
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4.33 GB
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相关链接
Digital
Tutors
-
Introduction
to
3ds
Max
2014
文件列表
#1 Introduction and Project Overview.flv
11.86MB
#10 3ds Max file management.flv
53.97MB
#11 Modeling Overview.flv
8.49MB
#12 Setting up reference images.flv
43.89MB
#13 Modeling the hull.flv
68.25MB
#14 Modeling the tail.flv
52.9MB
#15 Modeling the tail fins.flv
90.21MB
#16 Modeling the fenders.flv
87.33MB
#17 Modeling the jets.flv
79.92MB
#18 Modeling the hull top.flv
67.56MB
#19 Modeling the rotors.flv
68.27MB
#2 Breaking down the interface.flv
73.6MB
#20 Modeling the stabilizers for the rotors.flv
90.7MB
#21 Modeling the fan blade assembly.flv
73.81MB
#22 Assembling the rotor parts.flv
78.41MB
#23 Modeling the rear landing gear.flv
76.41MB
#24 Modeling the front landing gear.flv
29.98MB
#25 Adding the hull details.flv
47.52MB
#26 Modeling the gun turret.flv
66.79MB
#27 Using symmetry and mirror.flv
76.7MB
#28 Modeling any final details.flv
101.86MB
#29 Using smoothing techniques.flv
91.42MB
#3 Modifying the workspace.flv
41.24MB
#30 Material Overview.flv
37.93MB
#31 Adding materials to specific polygons.flv
45.98MB
#32 Using procedural textures.flv
34.4MB
#33 Nesting procedural textures.flv
43.25MB
#34 UV Basics.flv
68.58MB
#35 Bump map basics.flv
33.16MB
#36 Creating a complex UV.flv
76.22MB
#37 Managing symmetrical UVs.flv
98.85MB
#38 Exporting UVs.flv
41.57MB
#39 Rigging Overview.flv
4.78MB
#4 Viewport navigation.flv
48.72MB
#40 Cleaning up the asset working with groups and layers.flv
101.8MB
#41 Modifying pivots in 3ds Max.flv
53.26MB
#42 Building control objects.flv
56.31MB
#43 Creating custom parameters.flv
40.01MB
#44 Wiring parameters.flv
64.55MB
#45 Working with expressions.flv
61.86MB
#46 Controlling parameters with 3ds Max's Reaction Manager.flv
52.46MB
#47 Rigging the airship's front landing gear.flv
43.37MB
#48 Creating bone systems.flv
86.48MB
#49 Understanding inverse kinematics.flv
48.91MB
#5 Viewport render modes.flv
31.8MB
#50 Enveloping geometry.flv
51.02MB
#51 Making your rigs animator-friendly.flv
24.04MB
#52 Animation Overview.flv
5.68MB
#53 Creating and editing keyframes on the TrackBar.flv
62.94MB
#54 Managing keyframes in the Curve Editor cycling animations infinitely.flv
61.89MB
#55 Path animation.flv
57.18MB
#56 Simulating crowds with Populate.flv
25.88MB
#57 Starting on the flight sequence.flv
56.43MB
#58 Finalizing the airship's blocking pass.flv
63.4MB
#59 Completing the movements of the airship's body.flv
98.55MB
#6 Selecting objects.flv
32.43MB
#60 Enhancing our animation with Secondary Action.flv
54.31MB
#61 Wrapping up our work on the airship.flv
64.81MB
#62 Adding a shot camera.flv
103.79MB
#63 Completing our shot creating real-time previews in 3ds Max.flv
48.1MB
#64 Dynamics Overview.flv
5.09MB
#65 Creating particles in 3ds Max.flv
51.1MB
#66 Fine-tuning particle behavior.flv
41.52MB
#67 Creating particle collisions.flv
64.95MB
#68 Basic particle shading.flv
39.73MB
#69 Finalizing particle shading.flv
42.2MB
#7 Creating objects.flv
55.22MB
#70 Rendering Overview.flv
6.55MB
#71 Overview of 3ds Max light types.flv
61.24MB
#72 Basic attributes of 3ds Max lights.flv
60.63MB
#73 Working with shadows.flv
52.7MB
#74 Image-based lighting in 3ds Max.flv
97.55MB
#75 Adjusting the Rendering Controls for 3ds Max objects.flv
37.17MB
#76 Rendering with mental ray materials in 3ds Max.flv
46.63MB
#77 Creating custom material libraries in 3ds Max.flv
92.52MB
#78 Rendering the final sequence from 3ds Max.flv
97.08MB
#8 Grouping and Parenting.flv
60.9MB
#9 Subobject modes.flv
59.31MB
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