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Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-8-20 01:18 2024-12-24 20:30 200 5.77 GB 80
二维码链接
Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max的二维码
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文件列表
  1. 01. Introduction and project overview.mp46.88MB
  2. 02. Setting up the reference images.mp431.04MB
  3. 03. Beginning the high poly frame.mp444.56MB
  4. 04. Blocking in the frame around the cylinder.mp455.8MB
  5. 05. Blocking in the trigger guard.mp439.39MB
  6. 06. Blocking in the rest of the frame.mp477.2MB
  7. 07. Blocking in the frame handle.mp437.83MB
  8. 08. Adding final details to the frame.mp468.07MB
  9. 09. Finishing the high poly frame.mp477.88MB
  10. 10. Blocking in the barrel.mp448.79MB
  11. 11. Blocking in the secondary element of the barrel.mp459.34MB
  12. 12. Finishing the barrel.mp467.01MB
  13. 13. Blocking in the cylinder.mp460.6MB
  14. 14. Continuing to block in the cylinder.mp452.33MB
  15. 15. Adding detail to the cylinder.mp452.92MB
  16. 16. Finishing the high poly cylinder.mp447.38MB
  17. 17. Creating the spindle for the cylinder.mp437.01MB
  18. 18. Modeling the ratchet for the cylinder.mp448.1MB
  19. 19. Modeling the crane for the cylinder.mp450.68MB
  20. 20. Modeling the handle.mp466.45MB
  21. 21. Modeling the shield for the cylinder.mp461.99MB
  22. 22. Modeling the trigger.mp452.58MB
  23. 23. Creating the hammer.mp470.89MB
  24. 24. Modeling the key lock.mp477.99MB
  25. 25. Modeling the floating geometry.mp466.39MB
  26. 26. Sculpting fine details for the handle.mp437.72MB
  27. 27. Sculpting the grip detail on the handle.mp462.43MB
  28. 28. Finalizing the high poly mesh.mp445.71MB
  29. 29. Exploding the high poly mesh.mp435.07MB
  30. 30. Retopologizing the frame.mp475.2MB
  31. 31. Continuing to retopo the frame.mp463.08MB
  32. 32. Retopologizing the back of the frame.mp452.47MB
  33. 33. Finishing the main body of the frame.mp452.22MB
  34. 34. Retopologizing the trigger guard.mp471.88MB
  35. 35. Retopologizing the stock.mp466.67MB
  36. 36. Finishing the stock of the game mesh.mp448.11MB
  37. 37. Finishing the symmetrical elements of the frame.mp473.5MB
  38. 38. Modeling the asymmetrical elements of the frame.mp450.84MB
  39. 39. Finishing the frame.mp465.24MB
  40. 40. Overcoming issues with the low poly frame.mp453.39MB
  41. 41. Beginning the barrel of the low poly mesh.mp472.46MB
  42. 42. Modeling the secondary element of the low poly barrel.mp460.97MB
  43. 43. Finishing the low poly barrel.mp475.62MB
  44. 44. Modeling the front sight.mp442.56MB
  45. 45. Optimizing the frame of the game mesh.mp459.66MB
  46. 46. Creating the low poly cylinder.mp454.39MB
  47. 47. Finishing the low resolution cylinder.mp454.29MB
  48. 48. Modeling the low poly crane.mp424.09MB
  49. 49. Creating the low poly trigger.mp435.28MB
  50. 50. Finishing the game mesh.mp459.48MB
  51. 51. Setting up smoothing groups.mp477.13MB
  52. 52. Finishing the smoothing groups.mp471.54MB
  53. 53. Laying out the UVs of the frame.mp451MB
  54. 54. Continuing to layout the UVs of the frame.mp462.61MB
  55. 55. Unwrapping the UVs of the stock.mp448.81MB
  56. 56. Unwrapping the UVs of the main frame.mp446.98MB
  57. 57. Finishing the UVs of the frame.mp472.76MB
  58. 58. Unwrapping the UVs of the barrel.mp472.47MB
  59. 59. Laying out the UVs of the cylinder.mp473.96MB
  60. 60. Unwrapping the crane and the trigger.mp437.8MB
  61. 61. Unwrapping the UVs of the hammer.mp449.65MB
  62. 62. Laying out the UVs of the key lock.mp427.95MB
  63. 63. Creating test bakes.mp468.47MB
  64. 64. Applying the normal maps on our game mesh.mp423.59MB
  65. 65. Combining the UVs.mp447.15MB
  66. 66. Baking our final normal map.mp451.87MB
  67. 67. Resetting the position of game mesh parts.mp452.33MB
  68. 68. Texturing the revolver.mp440.43MB
  69. 69. Detailing the metal textures.mp443.56MB
  70. 70. Creating the wood texture.mp434.65MB
  71. 71. Adding a dirt pass.mp442.12MB
  72. Creating Next-Gen Game Weapons in 3ds Max.part01.rar238.42MB
  73. Creating Next-Gen Game Weapons in 3ds Max.part02.rar238.42MB
  74. Creating Next-Gen Game Weapons in 3ds Max.part03.rar238.42MB
  75. Creating Next-Gen Game Weapons in 3ds Max.part04.rar238.42MB
  76. Creating Next-Gen Game Weapons in 3ds Max.part05.rar238.42MB
  77. Creating Next-Gen Game Weapons in 3ds Max.part06.rar238.42MB
  78. Creating Next-Gen Game Weapons in 3ds Max.part07.rar238.42MB
  79. Creating Next-Gen Game Weapons in 3ds Max.part08.rar238.42MB
  80. Creating Next-Gen Game Weapons in 3ds Max.part09.rar147.76MB
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