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[Tuts Plus] Introduction to 3ds Max 2015-KTR

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-8-30 16:37 2024-7-20 05:27 96 4.25 GB 113
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[Tuts Plus] Introduction to 3ds Max 2015-KTR的二维码
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文件列表
  1. 48.Exploring the unwrapping tools.FLV66.87MB
  2. 54.Preparing our model to be rigged.FLV66.69MB
  3. 38.Smoothing the arm pieces.FLV64.21MB
  4. 40.Smoothing the lower body of the mech.FLV62.2MB
  5. 31.Modeling the jet pack tank.FLV60.42MB
  6. 88.Animating the mech's platform.FLV60.41MB
  7. 23.Mirroring the arm.FLV59.96MB
  8. 36.Using smoothing methods.FLV57.56MB
  9. 97.Using space warps.FLV57.07MB
  10. 107.Setting up image-based lighting in 3ds Max.FLV56.84MB
  11. 26.Modeling the middle leg link.FLV56.12MB
  12. 41.Adding the final details of the helmet.FLV55.93MB
  13. 37.Smoothing the shoulder pieces.FLV55.87MB
  14. 95.Creating particles in 3ds Max.FLV55.21MB
  15. 39.Smoothing the accessory pieces.FLV54.87MB
  16. 32.Modeling the jet pack exhaust.FLV54.84MB
  17. 33.Modifying the hip to function.FLV53.92MB
  18. 108.Working with additional light sources in 3ds Max.FLV53.85MB
  19. 49.Using substance materials.FLV53.27MB
  20. 25.Finishing the upper leg.FLV52.61MB
  21. 109.Optimizing render speed in 3ds Max.FLV52.18MB
  22. 110.Fine-tuning particles and other materials.FLV52MB
  23. 34.Modeling a hose.FLV51.9MB
  24. 111.Adding motion blur and improving rendered image quality.FLV51.52MB
  25. 102.Understanding light types in 3ds Max.FLV51.1MB
  26. 74.Controlling the mech's legs.FLV50.93MB
  27. 51.Adding file textures.FLV50.15MB
  28. 7.Accessing sub-object modes.FLV50.09MB
  29. 90.Finalizing our blocking pass and starting on our polishing stage.FLV49.73MB
  30. 29.Modeling the back foot piece.FLV49.54MB
  31. 20.Modeling the arm cannon housing.FLV49.32MB
  32. 96.Modifying the particle system behavior.FLV49.17MB
  33. 64.Setting up bone chains for the mech's toes..FLV48.61MB
  34. 22.Modeling the gun barrel.FLV47.86MB
  35. 21.Modeling the arm cannon interior.FLV47.26MB
  36. 89.Blocking in the mech's performance.FLV46.67MB
  37. 24.Modeling the upper leg.FLV45.56MB
  38. 44.Modifying the basic parameters of a material.FLV44.28MB
  39. 66.Connecting the mech's legs to follow the rig.FLV43.35MB
  40. 30.Modeling the mid sections.FLV42.86MB
  41. 56.Finishing the grouping process of our model.FLV42.71MB
  42. 100.Finalizing the particle system.FLV42.34MB
  43. 52.Adding a bump map.FLV41.43MB
  44. 73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV41.26MB
  45. 17.Modeling the shoulder socket.FLV41.25MB
  46. 82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV41.25MB
  47. 67.Skinning objects in 3ds Max.FLV40.85MB
  48. 11.Modeling the hull.FLV40.54MB
  49. 98.Creating the fog material.FLV40.51MB
  50. 76.Creating custom attributes and wiring parameters.FLV39.72MB
  51. 19.Modeling the elbow joint.FLV39.6MB
  52. 72.Creating the mech's arm bones.FLV39.17MB
  53. 27.Modeling the lower leg.FLV39.09MB
  54. 16.Modeling the shoulder mount.FLV39.02MB
  55. 92.Adding a shot camera.FLV38.62MB
  56. 59.Creating a control for the mech's lower torso.FLV38.42MB
  57. 62.Building your first bone chain.FLV38.3MB
  58. 3.Viewport navigation.FLV38.01MB
  59. 113.Converting an image sequence to a movie file in 3ds Max.FLV37.94MB
  60. 58.Building a control object for the mech's upper torso.FLV37.55MB
  61. 18.Modeling the upper arm.FLV37.47MB
  62. 35.Adding the final elements.FLV36.98MB
  63. 43.Material editor overview.FLV36.78MB
  64. 47.Unwrapping UV basics.FLV36.73MB
  65. 99.Finalizing the fog material.FLV36.61MB
  66. 45.Adding multiple materials to a single object.FLV36.25MB
  67. 28.Modeling the front foot piece.FLV35.84MB
  68. 6.Creating and manipulating geometry.FLV35.73MB
  69. 15.Modeling the pelvis.FLV34.49MB
  70. 78.Rigging with the Reaction Manager.FLV34.38MB
  71. 79.Making our scene animator-friendly.FLV34.36MB
  72. 83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV33.89MB
  73. 14.Finishing the helmet.FLV33.56MB
  74. 105.Utilizing the Object Properties window in 3ds Max.FLV33.46MB
  75. 55.Creating groups in 3ds Max.FLV32.94MB
  76. 61.Adding a control for the mech's center-of-mass.FLV32.92MB
  77. 10.Setting up reference images.FLV32.62MB
  78. 13.Smoothing the splines.FLV32.28MB
  79. 104.Understanding diffuse and specular components.FLV31.94MB
  80. 63.Finishing our initial bone chain.FLV31.94MB
  81. 91.Finishing the mech's polishing pass.FLV31.79MB
  82. 112.Outputting our final animation from 3ds Max.FLV31.6MB
  83. 60.Controlling the lower back.FLV30.73MB
  84. 103.Basic light parameters in 3ds Max.FLV30.55MB
  85. 68.Deforming the fueling line's envelope object.FLV30.51MB
  86. 81.How to create and edit keyframes in 3ds Max.FLV29.62MB
  87. 75.Finishing the leg controls.FLV29.39MB
  88. 12.Beginning the helmet.FLV28.82MB
  89. 86.Creating crowds with Populate.FLV28.77MB
  90. 77.Arm controls.FLV28.01MB
  91. 85.Path animation.FLV27.46MB
  92. 69.Controlling the fueling line.FLV26.7MB
  93. 70.Deforming the mech's mid section.FLV26.65MB
  94. 57.Creating a global control.FLV26.1MB
  95. 93.Wrapping up the animation and previewing animations in real-time.FLV25.62MB
  96. 5.Selecting and viewing objects.FLV25.37MB
  97. 65.Mirroring bones in 3ds Max.FLV25.26MB
  98. 8.Grouping and parenting.FLV24.6MB
  99. 2.Interface overview.FLV23.55MB
  100. 4.Creating a 3ds Max project folder.FLV23.26MB
  101. 46.Using procedural maps.FLV22.31MB
  102. 106 Changing the rendering engine used by 3ds Max.FLV21.44MB
  103. 87.Starting on our final project.FLV21.18MB
  104. 84.Creating expressions.FLV21.11MB
  105. 71.Attaching the mid section to follow our rig.FLV20.49MB
  106. 1.Introduction and project overview.FLV14.64MB
  107. 50.Outputting a UVW template.FLV13.85MB
  108. 42.Materials and texturing overview.FLV7.77MB
  109. 101.Lighting and rendering overview.FLV7.63MB
  110. 9.Modeling overview.FLV7.61MB
  111. 94.Dynamics overview.FLV6.04MB
  112. 80.Animation overview.FLV4.83MB
  113. 53.Rigging overview.FLV2.64MB
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