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Digital Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush
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2013-3-1 18:46
2024-12-16 05:34
186
3.69 GB
68
磁力链接
magnet:?xt=urn:btih:DEBC99B2BA5AE67A3B805EE823CE3910ABEB69A2
迅雷链接
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相关链接
Digital
Tutors
-
Creative
Development
-
Game
Character
Creation
in
3ds
Max
and
ZBrush
文件列表
01_Introduction_and_project_overview.flv
6.6MB
02_Defining_the_main_shape_with_DynaMesh.flv
154.26MB
03_Continuing_to_shape_our_character.flv
65.04MB
04_Building_our_character's_legs.flv
104.85MB
05_Starting_to_make_the_clothes_in_3ds_Max.flv
153.91MB
06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv
32.62MB
07_Making_new_elements_for_our_model.flv
106.42MB
08_Continuing_to_refine_the_base_elements.flv
55.46MB
09_Using_Transpose_Master_to_rotate_the_arm.flv
105.32MB
10_Separating_the_armor_from_the_arm.flv
40.16MB
11_Making_the_refined_high_poly_armor.flv
62.85MB
12_Continuing_to_make_a_high_poly_version_of_the_armor.flv
42.61MB
13_Adding_detail_to_the_armor.flv
58.71MB
14_Building_in_more_armor_detail_in_3ds_Max.flv
20.82MB
15_Starting_to_detail_the_head_in_ZBrush.flv
52.01MB
16_Continuing_to_refine_the_head.flv
20.2MB
17_Adding_more_detail_to_the_head.flv
14.21MB
18_Rotating_the_head_and_sketching_the_hair.flv
52.35MB
19_Sending_the_bracelet_mesh_to_3ds_Max.flv
40.91MB
20_Starting_to_retopologize_the_arm_plate.flv
66.71MB
21_Beginning_to_tweak_the_arm_plate_shape.flv
55.49MB
22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv
44.83MB
23_Starting_to_tweak_the_clothes.flv
63.59MB
24_Adding_some_other_cloth_elements.flv
94.76MB
25_Creating_a_rope_in_3ds_Max.flv
88.75MB
26_Modeling_a_belt_strap_for_our_character.flv
29.26MB
27_Refining_the_belt_buckle.flv
57.2MB
28_Continuing_to_refine_the_belt_buckle.flv
49.96MB
29_Adding_details_to_the_clothes.flv
62.32MB
30_Building_in_some_details_to_the_metal_armor.flv
109.56MB
31_Continuing_to_add_details_to_the_metal_armor.flv
35.4MB
32_Defining_the_arm_shape.flv
175.26MB
33_Adding_a_piece_of_armor_on_the_arms.flv
64.05MB
34_Redefining_the_armor_in_ZBrush.flv
28.22MB
35_Continuing_to_tweak_the_shape_of_the_armor.flv
70.1MB
36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv
11.88MB
37_Adding_scratches_and_imperfections_to_the_armor.flv
118.18MB
38_Creating_imperfections_on_our_character's_face.flv
45.15MB
39_Sending_the_high_poly_mesh_to_3ds_Max.flv
117.85MB
40_Working_on_our_final_low_polygon_mesh.flv
105.31MB
41_Modeling_the_final_arm_mesh.flv
29.89MB
42_Starting_to_model_the_low_polygon_clothes.flv
71.58MB
43_Finishing_our_character's_clothes.flv
24.27MB
44_Creating_UV_maps_for_the_torso.flv
61.66MB
45_Continuing_to_unwrap_the_UVs_for_our_character.flv
41.71MB
46_Rearranging_the_UVs_in_3ds_Max.flv
15.97MB
47_Unwrapping_the_UVs_for_the_head.flv
31.5MB
48_Baking_the_normal_and_occlusion_maps.flv
24.7MB
49_Applying_the_normal_and_occlusion_maps_to_the_head.flv
33.97MB
50_Combining_our_maps_in_Photoshop.flv
18.8MB
51_Projecting_our_masks_in_3ds_Max.flv
19.83MB
52_Starting_to_make_the_base_textures_in_Photoshop.flv
32.3MB
53_Creating_the_base_colors_for_our_character's_head.flv
26.97MB
54_Painting_base_colors_for_our_character's_clothes.flv
28.77MB
55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv
12.01MB
56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv
63.34MB
57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv
59.71MB
58_Refining_our_character's_hair_texture.flv
45.76MB
59_Detailing_the_armor_textures_in_Photoshop.flv
48.87MB
60_Adding_some_refinement_to_the_cloth_textures.flv
70.73MB
61_Continuing_to_refine_the_cloth_textures.flv
42.15MB
62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv
55.58MB
63_Finishing_the_fur_for_our_character.flv
40.32MB
64_Finalizing_our_character's_hair.flv
32.59MB
65_Making_specular_and_gloss_maps.flv
27.49MB
66_Finishing_our_specular_and_gloss_maps.flv
15.49MB
67_Creating_specular_and_gloss_maps_for_the_head.flv
44.38MB
68_Reviewing_our_final_render.flv
27.49MB
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