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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
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2010-11-2 15:15
2024-11-14 23:47
132
3.47 GB
75
磁力链接
magnet:?xt=urn:btih:EE8F6CD321E23BF7844F5D859FEA07D7E7758CFC
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOkVFOEY2Q0QzMjFFMjNCRjc4NDRGNUQ4NTlGRUEwN0Q3RTc3NThDRkNaWg==
二维码链接
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相关链接
Match
Moving
and
Compositing
Pipeline
in
Maya
2011
and
Nuke
6
文件列表
project_files.zip
904.72MB
20. Animating the first shot - Pyramid sliding across the table.flv
72.08MB
21. Animating the second shot - Pyramid opens.flv
69.22MB
14. Matching the table orientation on shot 1 cam.flv
60.3MB
19. Modeling the interior of the pyramid.flv
55.68MB
16. Testing our matchmove inside Maya and fixing any issues.flv
55.18MB
13. Hand-matching a camera inside Maya.flv
54.94MB
60. Adding the reflection to our background.flv
53.49MB
71. Using RotoPaint to fix background errors.flv
52.74MB
8. Manually tracking shot five.flv
51.28MB
22. Creating emitters for our nParticles.flv
50.53MB
33. Using projection techniques to vary particle color by distance.flv
49.79MB
18. Extruding and Beveling our pyramid.flv
49.78MB
27. Animating the goals on and off to create the transitions.flv
48.98MB
17. Modeling the pyramid asset.flv
48.82MB
4. Manually tracking shot two.flv
47.57MB
26. Creating the goal models for our particles.flv
46.87MB
49. Fixing shot 3 with color correction and Keyer nodes.flv
46.82MB
52. Tracking the table and combining keys to finish shot 5.flv
46.81MB
62. Using Keying techniques to fix depth in shot 2.flv
46.07MB
63. Creating an expansive ground shadow using existing images.flv
45.9MB
73. Animating the particle color correction during the fall.flv
45.72MB
32. Creating a material for our pyramid.flv
45.38MB
6. Manually tracking shot four.flv
44.91MB
29. Caching our particles and instancing geometry.flv
43.29MB
47. Color correcting our shots for consistency in Nuke.flv
41.37MB
9. Integrating our various matchmoves into one scene.flv
38.47MB
15. Constraining a preview camera to move with our shots.flv
38.17MB
51. Using a luma keyer to darken our scene in shot 5.flv
37.94MB
68. Adding larger ground ambient occluion.flv
36.94MB
57. Adding DOF and dilating our pass to fix edge issues.flv
36.76MB
61. Tweaking the reflection and adding AO to the background.flv
36.72MB
58. Adding motion blur using our motion vector pass.flv
36.47MB
44. Creating the reflection height shader and pass.flv
35.94MB
34. Animating the particle projection to stay with our particles.flv
35.93MB
72. Converting shot 4 to shot 5 and fixing alpha issues.flv
35.6MB
36. Creating a clean plate and reflection map for shot 1.flv
35.29MB
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv
34.44MB
25. Keeping our nParticles in the pyramid and creating a vortex.flv
33.06MB
50. Reusing color correction nodes to save time on shot 4.flv
32.27MB
28. Using a Gravity force to create falling particles.flv
32.18MB
24. Adding Newton and Drag forces to draw our particles into the air.flv
31.97MB
56. Using our Clean Plate to fix shot 1.flv
31.84MB
48. Using a ColorLookup and ColorCorrect to push our footage.flv
31.84MB
30. Bringing in our HDR image for indirect lighting.flv
31.56MB
10. Continuing to integrate our shots together in Maya.flv
30.69MB
64. Blurring our Depth and Motion Vectors for a soft look.flv
30.64MB
5. Manually tracking shot three.flv
30.24MB
11. Creating low-quality previews in Composite for use in Maya.flv
29.95MB
37. Projecting our reflection map onto our geometry.flv
29.5MB
59. Lightwrapping and blurring to composite with background.flv
27.82MB
31. Adding direct lighting sources.flv
27.67MB
70. Converting Shot 3 to Shot 4 and making color tweaks.flv
27.57MB
23. Animating the emitters in sync with the doors opening.flv
27.33MB
54. Combining our basic color passes and specularity.flv
27.01MB
69. RotoPainting markers out of the background.flv
26.27MB
53. Breaking apart our EXR into passes and setting the colorspace.flv
26.13MB
3. Creating a plan to keep our shots consistent for Maya.flv
25.79MB
2. Examining the shots and the footage.flv
25.67MB
65. Painting out the visible markers using RotoPaint.flv
25.38MB
39. Changing our Ambient Occlusion pass for the best results.flv
24.42MB
12. Offsetting our cameras and image planes to play correctly.flv
23.68MB
74. RotoPainting markers and viewing the final shots.flv
23.58MB
45. Doing final checks on render settings and batch rendering.flv
23.51MB
55. Combining passes to create a proper foreground alpha.flv
22.86MB
42. Overriding render layers to render each camera separately.flv
22.6MB
35. Animating the particle ramp and beginning our table shader.flv
21.27MB
40. Choosing the file type and frame buffer for compositing.flv
21.19MB
41. Rendering with multiple cameras and fixing the preview cam.flv
20.21MB
66. Using the particle matte to color correct our particles.flv
17.99MB
43. Creating a layer to output a particle matte pass.flv
17.46MB
7. Creating the coordinate system for shot four.flv
16.36MB
38. Setting up basic render passes and layers.flv
14.63MB
46. Dealing with mental ray® 'out of memory' errors.flv
12.13MB
1. Introduction and Project Overview.flv
10.99MB
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