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Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2016-3-20 22:20 2024-11-18 21:01 155 2.34 GB 75
二维码链接
Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)的二维码
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文件列表
  1. 001 Welcome.mp411.71MB
  2. 002 Software versions used.mp43.19MB
  3. 003 What you should know before watching this course.mp44.93MB
  4. 004 Using the exercise files.mp41.71MB
  5. 005 The 3ds Max project structure.mp47.04MB
  6. 006 Gamma handling.mp43.3MB
  7. 007 A word about Intel Embree.mp45.78MB
  8. 008 A word about HDRIs.mp43.96MB
  9. 009 V-Ray workflow options and recommendations.mp47.2MB
  10. 010 The V-Ray toolbar.mp411.76MB
  11. 011 New UI elements and Quick Settings.mp413.27MB
  12. 012 The revamped frame buffer with advanced color controls.mp412.87MB
  13. 013 The V-Ray Render Output options.mp414.51MB
  14. 014 Image sampling explained.mp48.02MB
  15. 015 Understanding subdivs.mp46.9MB
  16. 016 Overview of color mapping.mp414MB
  17. 017 What the color mapping modes do.mp417.15MB
  18. 018 Using 3ds Max light types with V-Ray.mp416.39MB
  19. 019 Working with the V-Ray light.mp417.4MB
  20. 020 Adding a spherical fill light.mp412.46MB
  21. 021 The V-Ray Sun and Sky system.mp414.17MB
  22. 022 Controlling global exposure.mp411.56MB
  23. 023 Enabling the Environment skylight.mp410.21MB
  24. 024 Working with the V-Ray dome light.mp413.59MB
  25. 025 Creating a mesh light.mp49.93MB
  26. 026 Global Illumination explained.mp49.12MB
  27. 027 Understanding primary and secondary bounces.mp47.6MB
  28. 028 How irradiance mapping works.mp414.13MB
  29. 029 Using irradiance mapping Part 1.mp413.52MB
  30. 030 Using irradiance mapping Part 2.mp421.14MB
  31. 031 How light cache works.mp49.88MB
  32. 032 Using light cache.mp422.1MB
  33. 033 Understanding brute force GI.mp47.3MB
  34. 034 Using brute force GI.mp418.36MB
  35. 035 Introduction to V-Ray specific materials.mp49.56MB
  36. 036 Creating diffuse color.mp417.21MB
  37. 037 Making a clear glass material.mp421.25MB
  38. 038 Making colored and frosted glass.mp417.04MB
  39. 039 Making reflective materials.mp415.43MB
  40. 040 Blurring our reflections.mp410.85MB
  41. 041 Creating a translucency effect.mp417.28MB
  42. 042 Using VRmats.mp421.96MB
  43. 043 New ray-traced SSS shader.mp412.12MB
  44. 044 New simplified skin shader.mp412.42MB
  45. 045 V-Ray hair shader.mp414.96MB
  46. 046 Using the fixed-rate engine.mp420.42MB
  47. 047 How to use the adaptive engine.mp419.18MB
  48. 048 Working with the adaptive subdivision engine.mp418.19MB
  49. 049 Progressive sampler.mp411.35MB
  50. 050 Fixing super bright sampling problems.mp414.3MB
  51. 051 Using universal settings.mp413.78MB
  52. 052 Physical Camera setup.mp413.55MB
  53. 053 Physical Camera controls.mp418.05MB
  54. 054 Depth of field.mp417.23MB
  55. 055 Creating a Motion Blur effect.mp415.63MB
  56. 056 Where did the V-Ray Physical Camera go.mp410.37MB
  57. 057 Adding a Physical Camera to the scene.mp48.18MB
  58. 058 Overview of the Physical Camera controls.mp417.06MB
  59. 059 A primer on exposure values EVs.mp47.2MB
  60. 060 Automated Exposure Control.mp416.88MB
  61. 061 Controlling exposure manually.mp410.48MB
  62. 062 Correcting a skewed perspective.mp411.66MB
  63. 063 Creating depth of field.mp416.92MB
  64. 064 Adding Motion Blur effects.mp412.65MB
  65. 065 Caustic effect setup.mp416.49MB
  66. 066 Generating the caustic effect.mp417.08MB
  67. 067 Using VRayFur.mp415MB
  68. 068 Stereoscopic 3D rendering.mp413.82MB
  69. 069 Vr-Ray Metaballs.mp417.52MB
  70. 070 Proxies.mp419.92MB
  71. 071 The VRayClipper.mp415.05MB
  72. 072 Depth of field Using a perspective viewport.mp411.49MB
  73. 073 Using Render Mask.mp414.5MB
  74. 074 Whats next.mp46.55MB
  75. Exercise Files.zip1.4GB
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