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The Ultimate Guide to Video Game Optimisation [CoursesGhar]
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2021-6-24 01:32
2024-11-15 15:38
190
4.77 GB
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相关链接
The
Ultimate
Guide
to
Video
Game
Optimisation
CoursesGhar
文件列表
01 Introduction/002 Join the H3D Student Community.mp4
16.96MB
02 What is Optimisation/001 The Deep End.mp4
142.91MB
02 What is Optimisation/002 What do you think optimisation is_.mp4
76.81MB
02 What is Optimisation/003 What is Optimisation_.mp4
239MB
02 What is Optimisation/004 What is a Frame_.mp4
70.07MB
02 What is Optimisation/005 The Performance Budget.mp4
114.8MB
03 Profiling Tools/001 Introducing The Unity Profiler.mp4
156.33MB
03 Profiling Tools/002 Profiler Markers.mp4
140.12MB
03 Profiling Tools/003 GPU Performance Profile.mp4
54.61MB
04 Optimising Script/001 How to Get a Component.mp4
70.13MB
04 Optimising Script/002 Experimenting with Method Performance Assignment.mp4
31.69MB
04 Optimising Script/003 Caching instead of Dynamic Finds.mp4
101.89MB
04 Optimising Script/004 Cache Optimising Challenge.mp4
91.81MB
04 Optimising Script/005 Update Script Experimentation.mp4
64.14MB
04 Optimising Script/006 Using Coroutines for AI Behaviour.mp4
116.93MB
04 Optimising Script/007 Taking Out the Garbage.mp4
65.8MB
04 Optimising Script/008 Making Garbage.mp4
75.17MB
04 Optimising Script/009 Null Testing.mp4
43.09MB
04 Optimising Script/010 Avoiding Strings as IDs.mp4
104.85MB
04 Optimising Script/011 Strings With Animators and Shaders.mp4
95.95MB
04 Optimising Script/012 Is a String Better than a Shader Property ID_.mp4
78.14MB
04 Optimising Script/013 Tag or CompareTag.mp4
45.08MB
05 Design Patterns and Scripting Strategies/001 Singletons and Statics Part 1.mp4
130.43MB
05 Design Patterns and Scripting Strategies/002 Singletons and Statics Part 2.mp4
116.53MB
05 Design Patterns and Scripting Strategies/003 Use Appropriate Data Structures Part 1.mp4
101.13MB
05 Design Patterns and Scripting Strategies/004 Use Appropriate Data Structures Part 2.mp4
63.27MB
05 Design Patterns and Scripting Strategies/005 Object Pooling.mp4
121.46MB
05 Design Patterns and Scripting Strategies/006 Object Pool Challenge.mp4
45.66MB
05 Design Patterns and Scripting Strategies/007 Structs Versus Classes Part 1.mp4
59.15MB
05 Design Patterns and Scripting Strategies/008 Structs Versus Classes Part 2.mp4
72.1MB
05 Design Patterns and Scripting Strategies/009 Disabling Scripts by Visibility and Distance.mp4
131.42MB
06 Rendering Optimisation/001 The Frame Debugger.mp4
68.51MB
06 Rendering Optimisation/002 The Rendering Pipeline.mp4
122.93MB
06 Rendering Optimisation/003 Unity's Render Pipelines.mp4
71.05MB
06 Rendering Optimisation/004 Drawcalls.mp4
83.01MB
06 Rendering Optimisation/005 Improving Drawcalls Through Batching.mp4
69.42MB
06 Rendering Optimisation/006 Texture Atlasses.mp4
83.94MB
06 Rendering Optimisation/007 Combining Meshes.mp4
105.72MB
06 Rendering Optimisation/008 Dynamic, Static, Combined or Separate_.mp4
64.78MB
06 Rendering Optimisation/009 Sprite Atlasses.mp4
77.97MB
06 Rendering Optimisation/010 Texels & Mip Maps.mp4
118.57MB
06 Rendering Optimisation/011 Level of Detail.mp4
124.86MB
06 Rendering Optimisation/012 LOD Performance Testing.mp4
64.31MB
06 Rendering Optimisation/013 User Interface Optimisation Tricks.mp4
97.19MB
07 Other Optimisation Opportunities/001 The Power of Two.mp4
48.41MB
07 Other Optimisation Opportunities/002 Loading Audio Files.mp4
88.57MB
07 Other Optimisation Opportunities/003 Audio File Tips for Performance.mp4
116.68MB
08 Physics Optimisation/001 Collider Types.mp4
122.59MB
08 Physics Optimisation/002 Ragdolls.mp4
95.9MB
08 Physics Optimisation/003 Other Physics Optimisations.mp4
87.2MB
09 Final Words/001 A Final Word from Penny.mp4
81.79MB
09 Final Words/002 Where to now_.mp4
250.03MB
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