首页 磁力链接怎么用

Uartsy - Game Art Apprenticeship

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2016-10-27 18:07 2024-11-9 20:34 111 19.75 GB 304
二维码链接
Uartsy - Game Art Apprenticeship的二维码
种子下载(838888不存储任何种子文件)
种子下载线路1(迅雷)--推荐
种子下载线路2(比特彗星)
种子下载线路3(torcache)
3条线路均为国内外知名下载网站种子链接,内容跟本站无关!
相关链接
文件列表
  1. Project 1 Basics of High Poly Modeling in 3Ds Max/05 3Ds Max Menu Overview Part 4.m4v48.59MB
  2. Project 1 Basics of High Poly Modeling in 3Ds Max/03 3Ds Max Menu Overview Part 2.m4v21.38MB
  3. Project 1 Basics of High Poly Modeling in 3Ds Max/15 Edit Edges.m4v55.35MB
  4. Project 1 Basics of High Poly Modeling in 3Ds Max/07 Snapping, Duplicating, and Grouping.m4v45.44MB
  5. Project 1 Basics of High Poly Modeling in 3Ds Max/16 Edit Polygons.m4v62.01MB
  6. Project 1 Basics of High Poly Modeling in 3Ds Max/11 Primitives With Modifiers.m4v69.4MB
  7. Project 1 Basics of High Poly Modeling in 3Ds Max/17 Making Cuts.m4v51.21MB
  8. Project 1 Basics of High Poly Modeling in 3Ds Max/18 Extruding Options.m4v46.43MB
  9. Project 1 Basics of High Poly Modeling in 3Ds Max/20 How to Export Your High Poly Model Part 2.m4v46.68MB
  10. Project 1 Basics of High Poly Modeling in 3Ds Max/21 Prop Sheet Assignments.m4v354.1MB
  11. Project 1 Basics of High Poly Modeling in 3Ds Max/01 Introduction.m4v53.67MB
  12. Project 1 Basics of High Poly Modeling in 3Ds Max/12 Modeling With Turbo Smooth.m4v53.43MB
  13. Project 1 Basics of High Poly Modeling in 3Ds Max/04 3Ds Max Menu Overview Part 3.m4v40.63MB
  14. Project 1 Basics of High Poly Modeling in 3Ds Max/13 Inserting Edge Loops.m4v34.01MB
  15. Project 1 Basics of High Poly Modeling in 3Ds Max/10 Materials Part 3.m4v29.18MB
  16. Project 1 Basics of High Poly Modeling in 3Ds Max/08 Instancing and Materials Part 1.m4v45.77MB
  17. Project 1 Basics of High Poly Modeling in 3Ds Max/09 Materials Part 2.m4v34.8MB
  18. Project 1 Basics of High Poly Modeling in 3Ds Max/19 How to Export Your High Poly Model Part 1.m4v82.73MB
  19. Project 1 Basics of High Poly Modeling in 3Ds Max/02 3Ds Max Menu Overview Part 1.m4v21.94MB
  20. Project 1 Basics of High Poly Modeling in 3Ds Max/14 Edit Vertices.m4v49.55MB
  21. Project 1 Basics of High Poly Modeling in 3Ds Max/06 Manipulating 3D Primitives.m4v38.9MB
  22. Project 6 Increasing Your Hi-Poly Modeling Speed/13 Checking the Fan in Marmoset.mp4127.52MB
  23. Project 6 Increasing Your Hi-Poly Modeling Speed/08 Packing UVs and Exporting for Casting.mp457.62MB
  24. Project 6 Increasing Your Hi-Poly Modeling Speed/19 Q&A Session.mp439.7MB
  25. Project 6 Increasing Your Hi-Poly Modeling Speed/18 Quick Test UV Trick.mp462.76MB
  26. Project 6 Increasing Your Hi-Poly Modeling Speed/15 Reviewing the Rifle.mp4113.44MB
  27. Project 6 Increasing Your Hi-Poly Modeling Speed/03 Reducing the Tower Fan Part 2.mp496.89MB
  28. Project 6 Increasing Your Hi-Poly Modeling Speed/10 Comparing Tower Fans in Marmoset.mp4120.23MB
  29. Project 6 Increasing Your Hi-Poly Modeling Speed/16 Reducing the Tuba.mp4146.63MB
  30. Project 6 Increasing Your Hi-Poly Modeling Speed/12 Reducing the Fan.mp440.04MB
  31. Project 6 Increasing Your Hi-Poly Modeling Speed/22 Checking the Record Player in Marmoset.mp433.46MB
  32. Project 6 Increasing Your Hi-Poly Modeling Speed/11 Using Alpha Cards for the Fan Cage.mp4181.71MB
  33. Project 6 Increasing Your Hi-Poly Modeling Speed/21 Reducing the Record Player.mp4107.24MB
  34. Project 6 Increasing Your Hi-Poly Modeling Speed/17 Checking the Tuba in Marmoset and Reducing the Oil Can.mp4164.14MB
  35. Project 6 Increasing Your Hi-Poly Modeling Speed/05 UVing The Tower Fan Part 2.mp4113.66MB
  36. Project 6 Increasing Your Hi-Poly Modeling Speed/06 UVing The Tower Fan Part 3.mp491.72MB
  37. Project 6 Increasing Your Hi-Poly Modeling Speed/20 Reviewing the Record Player.mp4252.18MB
  38. Project 6 Increasing Your Hi-Poly Modeling Speed/09 Casting Normal and AO.mp4138.8MB
  39. Project 6 Increasing Your Hi-Poly Modeling Speed/02 Reducing the Tower Fan Part 1.mp489.65MB
  40. Project 6 Increasing Your Hi-Poly Modeling Speed/04 UVing The Tower Fan Part 1.mp454.48MB
  41. Project 6 Increasing Your Hi-Poly Modeling Speed/14 Reveiwing the Barber Chair.mp4112.44MB
  42. Project 6 Increasing Your Hi-Poly Modeling Speed/01 Introduction.mp446.97MB
  43. Project 6 Increasing Your Hi-Poly Modeling Speed/07 UVing The Tower Fan Part 4.mp460.69MB
  44. Project 3 Texturing Basics/06 Reducing the Kitchen Mixer Part 1.mp489.24MB
  45. Project 3 Texturing Basics/11 Stacking UVs.mp432.43MB
  46. Project 3 Texturing Basics/12 Reducing the Postbox.mp438.63MB
  47. Project 3 Texturing Basics/21 Texturing Part 1.mp457.74MB
  48. Project 3 Texturing Basics/22 Texturing Part 2.mp473.2MB
  49. Project 3 Texturing Basics/16 Class Critique.mp42.88MB
  50. Project 3 Texturing Basics/05 Reducing The Wheelbarrow Part 4.mp474.6MB
  51. Project 3 Texturing Basics/13 Postbox UVs.mp431.63MB
  52. Project 3 Texturing Basics/14 Setting Up For Baking In Xnormals.mp418.69MB
  53. Project 3 Texturing Basics/15 Baking Out Normal and AO Maps.mp422.41MB
  54. Project 3 Texturing Basics/26 Reducing the Suitcase.mp482.66MB
  55. Project 3 Texturing Basics/18 Importing to Marmoset Toolbag 2.mp448.35MB
  56. Project 3 Texturing Basics/28 Specualr Maps and Generating a Color Pass.mp478.53MB
  57. Project 3 Texturing Basics/04 Reducing The Wheelbarrow Part 3.mp4101.45MB
  58. Project 3 Texturing Basics/23 Applying AO and Normal Maps in Marmoset.mp439.67MB
  59. Project 3 Texturing Basics/09 Reducing the Lamp.mp444.48MB
  60. Project 3 Texturing Basics/19 HDR Lighting and Texture Maps.mp450.45MB
  61. Project 3 Texturing Basics/10 Reducing the Stove.m4v48.69MB
  62. Project 3 Texturing Basics/02 Reducing The Wheelbarrow Part 1.mp463.68MB
  63. Project 3 Texturing Basics/20 Tranbsparency and Render Settings.mp445.14MB
  64. Project 3 Texturing Basics/27 Homework Discussion.mp426.17MB
  65. Project 3 Texturing Basics/25 Importing the Diving Helmet to Marmoset.mp449.68MB
  66. Project 3 Texturing Basics/08 Reducing the Kitchen Mixer Part 3.mp483.22MB
  67. Project 3 Texturing Basics/07 Reducing the Kitchen Mixer Part 2.mp491.7MB
  68. Project 3 Texturing Basics/17 Baking Maps in 3Ds Max.mp437.85MB
  69. Project 3 Texturing Basics/03 Reducing The Wheelbarrow Part 2.mp479.05MB
  70. Project 3 Texturing Basics/24 Casting the Diving Helmet.mp455.47MB
  71. Project 3 Texturing Basics/01 Introduction.mp444.89MB
  72. Project 9 Getting More Comfortable With the Software/15 Maintaining Edge Orientation.mp416.36MB
  73. Project 9 Getting More Comfortable With the Software/07 Making Stiching On The Hat.mp460.71MB
  74. Project 9 Getting More Comfortable With the Software/03 Reviewing The Gernade.mp475.97MB
  75. Project 9 Getting More Comfortable With the Software/17 Optimizing Geometry On The Camera Part 2.mp488.21MB
  76. Project 9 Getting More Comfortable With the Software/23 Exporting Maps In Xnormals.mp437.39MB
  77. Project 9 Getting More Comfortable With the Software/26 Q&A and Outro.mp424.09MB
  78. Project 9 Getting More Comfortable With the Software/16 Optimizing Geometry On The Camera Part 1.mp482.94MB
  79. Project 9 Getting More Comfortable With the Software/18 Adjusting Uv's and Geometry On Camera Part 1.mp490.35MB
  80. Project 9 Getting More Comfortable With the Software/08 Adjusting Topology On The Hat.mp446.55MB
  81. Project 9 Getting More Comfortable With the Software/21 Adjusting Uv's and Geometry On Camera Part 4.mp489.41MB
  82. Project 9 Getting More Comfortable With the Software/06 Reviewing The Arcade Cabinet.mp441.05MB
  83. Project 9 Getting More Comfortable With the Software/02 Reviewing the Tambourine.mp4105.66MB
  84. Project 9 Getting More Comfortable With the Software/22 Final Adjustments of UVing and Modifying The Camera.mp484.18MB
  85. Project 9 Getting More Comfortable With the Software/11 Highlighting The Silhouette On The Face Scuplture.mp429.62MB
  86. Project 9 Getting More Comfortable With the Software/09 Reviewing The Telephone.mp459.75MB
  87. Project 9 Getting More Comfortable With the Software/24 Comparing Maps In Marmoset Part 1.mp455.37MB
  88. Project 9 Getting More Comfortable With the Software/20 Adjusting Uv's and Geometry On Camera Part 3.mp4111.09MB
  89. Project 9 Getting More Comfortable With the Software/04 Working With Floaters On The Lantern Part 1.mp476.77MB
  90. Project 9 Getting More Comfortable With the Software/10 Adjusting Topology On The Face Scuplture.mp4100.26MB
  91. Project 9 Getting More Comfortable With the Software/13 Adjusting Topology On The Lamp.mp453.15MB
  92. Project 9 Getting More Comfortable With the Software/19 Adjusting Uv's and Geometry On Camera Part 2.mp4103.05MB
  93. Project 9 Getting More Comfortable With the Software/12 Reviewing The Camera(Laurence).mp465.4MB
  94. Project 9 Getting More Comfortable With the Software/25 Comparing Maps In Marmoset Part 2.mp469.84MB
  95. Project 9 Getting More Comfortable With the Software/05 Working With Floaters On The Lantern Part 2.mp465.97MB
  96. Project 9 Getting More Comfortable With the Software/01 Introduction.mp413.18MB
  97. Project 9 Getting More Comfortable With the Software/14 Working With Image Planes and Cameras.mp459.02MB
  98. Project 4 Finishing your First Game Model/03 Bringing the Lantern Into Marmoset.mp446.41MB
  99. Project 4 Finishing your First Game Model/04 Brightening Edges.mp462.46MB
  100. Project 4 Finishing your First Game Model/05 Adding Wear and Patina.mp457.57MB
  101. Project 4 Finishing your First Game Model/07 Edge Flow Demonstration.mp469.17MB
  102. Project 4 Finishing your First Game Model/27 Reviewing the Wheelbarrow.mp432.27MB
  103. Project 4 Finishing your First Game Model/23 Adding Depth to the Low Res Radio Part 2.mp463.06MB
  104. Project 4 Finishing your First Game Model/29 Organization Discussion.mp414.18MB
  105. Project 4 Finishing your First Game Model/02 Reducing the Lantern Part 2.mp452.33MB
  106. Project 4 Finishing your First Game Model/11 Creating More Visual Interest in the Postbox Textures Part 2.mp441.99MB
  107. Project 4 Finishing your First Game Model/13 Getting Surface Detail Normals With Crazy Bump.mp462.75MB
  108. Project 4 Finishing your First Game Model/26 Reducing the Wall Clock.mp472.19MB
  109. Project 4 Finishing your First Game Model/24 Playing With the Radio's Specular.mp439.88MB
  110. Project 4 Finishing your First Game Model/19 Reducing the Radio.mp488.96MB
  111. Project 4 Finishing your First Game Model/22 Adding Depth to the Low Res Radio Part 1.mp472.9MB
  112. Project 4 Finishing your First Game Model/08 Reducing the Postbox.mp453.88MB
  113. Project 4 Finishing your First Game Model/06 Adding Depth to The Specular Map.mp475.72MB
  114. Project 4 Finishing your First Game Model/17 Checking the New Eye in Marmoset.mp444.97MB
  115. Project 4 Finishing your First Game Model/25 Assessing the Violin in Marmoset.mp448.7MB
  116. Project 4 Finishing your First Game Model/28 Reducing the Camera.mp4113.86MB
  117. Project 4 Finishing your First Game Model/21 Adding Contrast to the Radio Textures.mp469.15MB
  118. Project 4 Finishing your First Game Model/18 Reducing the Robot and Sword.mp481MB
  119. Project 4 Finishing your First Game Model/16 Uving the Robot Eye And Baking Normal Maps.mp458.69MB
  120. Project 4 Finishing your First Game Model/20 Checking the Radio in Marmoset.mp469.53MB
  121. Project 4 Finishing your First Game Model/12 Adding More Color Variation to the Postbox Specular.mp453.04MB
  122. Project 4 Finishing your First Game Model/14 Reducing the Robot Eye Part 1.mp469.53MB
  123. Project 4 Finishing your First Game Model/01 Reducing the Lantern Part 1.mp466.72MB
  124. Project 4 Finishing your First Game Model/10 Creating More Visual Interest in the Postbox Textures Part 1.mp466.22MB
  125. Project 4 Finishing your First Game Model/15 Reducing the Robot Eye Part 2.mp468.97MB
  126. Project 4 Finishing your First Game Model/09 Adding More Contrast to the Postbox Diffuse.mp425.76MB
  127. Project 8 Increasing Over All Efficiency/02 Modifying and Optomizing Topology On The Chair.mp483.75MB
  128. Project 8 Increasing Over All Efficiency/12 Texture Adjustments On The Rollerblades.mp448.18MB
  129. Project 8 Increasing Over All Efficiency/04 Optomizing Topology On The Coffee Grinder Part 2 (Yann).mp4106.9MB
  130. Project 8 Increasing Over All Efficiency/23 Reviewing Texture On The Grinder(Jerermy).mp441.72MB
  131. Project 8 Increasing Over All Efficiency/15 Modifying and Optomizing Topology On The Grinder(Leslie).mp452.17MB
  132. Project 8 Increasing Over All Efficiency/08 Cleaning Up Stiching On The Rollerblades.m4v41.9MB
  133. Project 8 Increasing Over All Efficiency/25 Revewing The Typewriter.mp442.36MB
  134. Project 8 Increasing Over All Efficiency/13 Revewing Space Helmet.mp4120.89MB
  135. Project 8 Increasing Over All Efficiency/11 Shadow Casting On The Rollerblades.m4v42.97MB
  136. Project 8 Increasing Over All Efficiency/21 Reviewing Barber Chair Part 1.mp4100.79MB
  137. Project 8 Increasing Over All Efficiency/24 Adjusting Uv's and Topology On The Grinder(Jerermy).mp4118.7MB
  138. Project 8 Increasing Over All Efficiency/06 Texture Review On the Coffee Grinder(Yann).mp469.55MB
  139. Project 8 Increasing Over All Efficiency/26 Revewing The Super 8 Cam.mp498.5MB
  140. Project 8 Increasing Over All Efficiency/20 Texturing For Marmoset Part 2.mp494.84MB
  141. Project 8 Increasing Over All Efficiency/18 Adjusting Texture On The Grinder(Leslie).m4v177.28MB
  142. Project 8 Increasing Over All Efficiency/10 Modifying and Optomizing Topology On The Rollerblades Part 2.mp476.02MB
  143. Project 8 Increasing Over All Efficiency/07 Modifying and Optomizing Topology On The Bike.m4v186.34MB
  144. Project 8 Increasing Over All Efficiency/14 Adjusting Uv's and Topology On The Space Helmet.mp458.15MB
  145. Project 8 Increasing Over All Efficiency/17 Using Syles To Adjust Texture On The Grinder(Leslie).mp493.87MB
  146. Project 8 Increasing Over All Efficiency/05 Creating A Stronger Silhouette On The Coffee Grinder(Yann).mp464.4MB
  147. Project 8 Increasing Over All Efficiency/22 Reviewing Barber Chair Part 2.mp4125.86MB
  148. Project 8 Increasing Over All Efficiency/09 Modifying and Optomizing Topology On The Rollerblades Part 1.m4v51.87MB
  149. Project 8 Increasing Over All Efficiency/03 Optomizing Topology On The Coffee Grinder Part 1 (Yann).m4v124.9MB
  150. Project 8 Increasing Over All Efficiency/28 Outro.mp420.76MB
  151. Project 8 Increasing Over All Efficiency/27 Reviewing Car.mp482.43MB
  152. Project 8 Increasing Over All Efficiency/01 Introduction.mp47.06MB
  153. Project 8 Increasing Over All Efficiency/19 Texturing For Marmoset Part 1.mp481MB
  154. Project 8 Increasing Over All Efficiency/16 Adjusting Uv's and Texture Maps On The Grinder(Leslie).mp4120.71MB
  155. Project 2 Basics of Low-Poly Modeling and UVs/20 Creating Low Res Violin Part 4.m4v39.01MB
  156. Project 2 Basics of Low-Poly Modeling and UVs/18 Creating Low Res Violin Part 2.m4v40.77MB
  157. Project 2 Basics of Low-Poly Modeling and UVs/17 Creating Low Res Violin Part 1.m4v34.41MB
  158. Project 2 Basics of Low-Poly Modeling and UVs/05 Cable Detailing and Edge Flow.m4v42.79MB
  159. Project 2 Basics of Low-Poly Modeling and UVs/12 Class Critique Part 2.m4v62.41MB
  160. Project 2 Basics of Low-Poly Modeling and UVs/27 Strategically Placing Seams.m4v76.02MB
  161. Project 2 Basics of Low-Poly Modeling and UVs/15 Reducing the Violin.m4v52.11MB
  162. Project 2 Basics of Low-Poly Modeling and UVs/10 Lantern Critique.m4v172.08MB
  163. Project 2 Basics of Low-Poly Modeling and UVs/26 Rethinking the UVs.m4v51.48MB
  164. Project 2 Basics of Low-Poly Modeling and UVs/02 Reducing and Creating a SpringScrew.m4v68.45MB
  165. Project 2 Basics of Low-Poly Modeling and UVs/25 Stitching The Handle.m4v49.3MB
  166. Project 2 Basics of Low-Poly Modeling and UVs/14 Class Critique Part 4.m4v73.81MB
  167. Project 2 Basics of Low-Poly Modeling and UVs/01 Introduction.m4v56.38MB
  168. Project 2 Basics of Low-Poly Modeling and UVs/23 Seperating UV Islands.m4v56.52MB
  169. Project 2 Basics of Low-Poly Modeling and UVs/29 Q&A.m4v62.65MB
  170. Project 2 Basics of Low-Poly Modeling and UVs/07 Modeling the Mirror Frame.m4v50.72MB
  171. Project 2 Basics of Low-Poly Modeling and UVs/03 Floating Geometry Details.m4v33.41MB
  172. Project 2 Basics of Low-Poly Modeling and UVs/21 Creating Low Res Violin Part 5.m4v30.31MB
  173. Project 2 Basics of Low-Poly Modeling and UVs/16 Creating String Alpha Card.m4v40.96MB
  174. Project 2 Basics of Low-Poly Modeling and UVs/13 Class Critique Part 3.m4v81.88MB
  175. Project 2 Basics of Low-Poly Modeling and UVs/04 Using FFD Modifier.m4v40.34MB
  176. Project 2 Basics of Low-Poly Modeling and UVs/09 Lamp Critique.m4v82.08MB
  177. Project 2 Basics of Low-Poly Modeling and UVs/11 Class Critique Part 1.m4v88.04MB
  178. Project 2 Basics of Low-Poly Modeling and UVs/24 Packing UVs.m4v44.51MB
  179. Project 2 Basics of Low-Poly Modeling and UVs/19 Creating Low Res Violin Part 3.m4v58.69MB
  180. Project 2 Basics of Low-Poly Modeling and UVs/22 Setting Up For UVing.m4v33.82MB
  181. Project 2 Basics of Low-Poly Modeling and UVs/08 Path Deform.m4v35.36MB
  182. Project 2 Basics of Low-Poly Modeling and UVs/28 UV Window Overview.m4v46.13MB
  183. Project 2 Basics of Low-Poly Modeling and UVs/06 Modeling with Symmetry.m4v53.56MB
  184. Project 7 Leveling Up Your Game Model Production/22 Submitting Models for Art Tests and Reviewing the Axe.mp478.31MB
  185. Project 7 Leveling Up Your Game Model Production/19 Reviewing the Bow Part 2.mp491.47MB
  186. Project 7 Leveling Up Your Game Model Production/20 Reviewing the Barber's Chair Part 1.m4v92.92MB
  187. Project 7 Leveling Up Your Game Model Production/25 Outro.mp413.5MB
  188. Project 7 Leveling Up Your Game Model Production/15 Reviewing the Rickshaw Part 1.mp490.64MB
  189. Project 7 Leveling Up Your Game Model Production/18 Reviewing the Bow Part 1.mp482.52MB
  190. Project 7 Leveling Up Your Game Model Production/09 Creating Stitching on the Mask.mp466.51MB
  191. Project 7 Leveling Up Your Game Model Production/14 Reviewing the Grinder.mp4121.19MB
  192. Project 7 Leveling Up Your Game Model Production/04 Using Floating Geometry on the Case Part 3.mp467.58MB
  193. Project 7 Leveling Up Your Game Model Production/02 Using Floating Geometry on the Case Part 1.mp476.54MB
  194. Project 7 Leveling Up Your Game Model Production/08 Edge Control on the Mask.m4v60.25MB
  195. Project 7 Leveling Up Your Game Model Production/24 Reducing the Camera Part 2.mp456.28MB
  196. Project 7 Leveling Up Your Game Model Production/23 Reducing the Camera Part 1.mp4107.46MB
  197. Project 7 Leveling Up Your Game Model Production/10 Reviewing the Gas Mask.mp466.92MB
  198. Project 7 Leveling Up Your Game Model Production/17 Reviewing the Rickshaw Part 3.mp4130.41MB
  199. Project 7 Leveling Up Your Game Model Production/16 Reviewing the Rickshaw Part 2.mp465.48MB
  200. Project 7 Leveling Up Your Game Model Production/03 Using Floating Geometry on the Case Part 2.mp476.62MB
  201. Project 7 Leveling Up Your Game Model Production/05 Setting Up Reference Image With No Stretching.mp482.54MB
  202. Project 7 Leveling Up Your Game Model Production/06 Reviewing the Typewriter.mp4118.06MB
  203. Project 7 Leveling Up Your Game Model Production/07 Splitting the Mask into Multiple Pieces.mp476.97MB
  204. Project 7 Leveling Up Your Game Model Production/12 Reducing the Gas Mask.mp491.43MB
  205. Project 7 Leveling Up Your Game Model Production/21 Reviewing the Barber's Chair Part 2.m4v75.54MB
  206. Project 7 Leveling Up Your Game Model Production/11 Controling Edge Flow on the Gas Mask.mp481.44MB
  207. Project 7 Leveling Up Your Game Model Production/13 Reshaping the Gas Mask.mp4110.19MB
  208. Project 7 Leveling Up Your Game Model Production/01 Introduction.mp415.14MB
  209. Project 5 Creating Better High-Poly Models/17 Decimating and Exporting From ZBrush.mp435.5MB
  210. Project 5 Creating Better High-Poly Models/22 Rebuilding the Lantern Arms.mp477.57MB
  211. Project 5 Creating Better High-Poly Models/11 Deleting Duplicate Geo on the Cannon.mp494.48MB
  212. Project 5 Creating Better High-Poly Models/21 Reveiwing the Lantern.mp448.53MB
  213. Project 5 Creating Better High-Poly Models/23 Wrap Up.mp435MB
  214. Project 5 Creating Better High-Poly Models/03 Reviewing the Pay Phone Part 1.mp460.84MB
  215. Project 5 Creating Better High-Poly Models/08 Rounding the Toolbox Edges.mp472.55MB
  216. Project 5 Creating Better High-Poly Models/02 Presenting Models for Class Part 2.mp437.04MB
  217. Project 5 Creating Better High-Poly Models/04 Reviewing the Pay Phone Part 2.mp453.55MB
  218. Project 5 Creating Better High-Poly Models/06 Edge Control with Turbo Smooth.mp438.85MB
  219. Project 5 Creating Better High-Poly Models/10 Removing Unnecessary Edges on the Lamp.mp477.84MB
  220. Project 5 Creating Better High-Poly Models/09 Adding a Metal Seam to the Extinguisher.mp4112.09MB
  221. Project 5 Creating Better High-Poly Models/01 Presenting Models for Class Part 1.mp426.97MB
  222. Project 5 Creating Better High-Poly Models/07 Reveiwing the Bicycle.mp492.42MB
  223. Project 5 Creating Better High-Poly Models/19 Using Material IDs for Baking in 3Ds Max.mp4105.59MB
  224. Project 5 Creating Better High-Poly Models/18 Displaying Wireframe Over the ZBrush Sculpt.mp431.02MB
  225. Project 5 Creating Better High-Poly Models/15 Using Photo Referance in ZBrush.mp438.69MB
  226. Project 5 Creating Better High-Poly Models/05 Fixing the Alarm.mp475.43MB
  227. Project 5 Creating Better High-Poly Models/16 Sculpting Headphone Detail in ZBrush.mp441.57MB
  228. Project 5 Creating Better High-Poly Models/12 Reviewing the Gas Pump.mp462.94MB
  229. Project 5 Creating Better High-Poly Models/14 Importing the Headphones to ZBrush.mp445.63MB
  230. Project 5 Creating Better High-Poly Models/20 Reveiwing the TV.mp498.27MB
  231. Project 5 Creating Better High-Poly Models/13 Exporting High Res Headphones to ZBrush.mp461.68MB
  232. Project 12 Final Evaluation/08 Portfolio Review(Leslie).mp463.46MB
  233. Project 12 Final Evaluation/05 Oil Lamp Presentation Sheet Review Part 2.mp444.34MB
  234. Project 12 Final Evaluation/12 Sousaphone Presenation Sheet Review.mp434.44MB
  235. Project 12 Final Evaluation/17 Camera Presentation Sheet Review.mp433.18MB
  236. Project 12 Final Evaluation/21 Candelabrum Model Review.mp4128.04MB
  237. Project 12 Final Evaluation/09 Vespa Presentation Review Continued.m4v56.31MB
  238. Project 12 Final Evaluation/20 Barber Chair Presentation Sheet Review.mp447.54MB
  239. Project 12 Final Evaluation/06 Vespa Presentation Review Part 1.mp442.16MB
  240. Project 12 Final Evaluation/14 Sousaphone Presenation Sheet Review Continued.mp430.18MB
  241. Project 12 Final Evaluation/15 Violin Presentation Sheet Review.mp442.36MB
  242. Project 12 Final Evaluation/18 Deer Head, Rollerskates and Wheelbarrow Presentation Sheets Review.mp443.93MB
  243. Project 12 Final Evaluation/10 Old Telephone Presentation Sheet Review Part 1.mp440.68MB
  244. Project 12 Final Evaluation/19 Oil Drum Presentation Sheet Review.mp460.31MB
  245. Project 12 Final Evaluation/03 Copper Horse Presentation Sheet Review Part 2.mp448.7MB
  246. Project 12 Final Evaluation/11 Old Telephone Presentation Sheet Review Part 2.m4v52.18MB
  247. Project 12 Final Evaluation/16 Victorian Lamp Presenation Sheet Review.mp449.83MB
  248. Project 12 Final Evaluation/02 Copper Horse Presentation Sheet Review Part 1.mp444.34MB
  249. Project 12 Final Evaluation/07 Vespa Presentation Review Part 2.mp434MB
  250. Project 12 Final Evaluation/04 Oil Lamp Presentation Sheet Review Part 1.mp446.6MB
  251. Project 12 Final Evaluation/22 Outro And Q&A.mp438.07MB
  252. Project 12 Final Evaluation/13 Portfolio Review and Resources.m4v51.1MB
  253. Project 12 Final Evaluation/01 Introduction.mp414.7MB
  254. Project 10 Properly Presenting Your Work/22 Reviewing The Skull.mp466.09MB
  255. Project 10 Properly Presenting Your Work/09 Editing Diffuse and UV Maps Part 1.mp4112.73MB
  256. Project 10 Properly Presenting Your Work/25 Working With Image Planes and Cameras In Zbrush.m4v50.67MB
  257. Project 10 Properly Presenting Your Work/11 Editing Diffuse and UV Maps Part 3.mp464.36MB
  258. Project 10 Properly Presenting Your Work/13 Modifying Topology Of The Stapler Part 2.mp4120.78MB
  259. Project 10 Properly Presenting Your Work/12 Modifying Topology Of The Stapler Part 1.mp493.6MB
  260. Project 10 Properly Presenting Your Work/28 Outro and Presentation Setup.mp452.25MB
  261. Project 10 Properly Presenting Your Work/10 Editing Diffuse and UV Maps Part 2.mp468.34MB
  262. Project 10 Properly Presenting Your Work/15 Cleaning AO and Normal Maps Of The Stapler.mp4109.88MB
  263. Project 10 Properly Presenting Your Work/23 Adjusting The Skull In Zbrush P1.mp466.58MB
  264. Project 10 Properly Presenting Your Work/27 Creating Low Res Geometry For The Skull In Zbrush.m4v67.38MB
  265. Project 10 Properly Presenting Your Work/18 Texturing Techniques Part 3.mp454.88MB
  266. Project 10 Properly Presenting Your Work/08 Cleaning And Editing Maps in Photoshop.mp452.01MB
  267. Project 10 Properly Presenting Your Work/21 Final Touch Up and Review Of The Stapler Part 2.mp446.29MB
  268. Project 10 Properly Presenting Your Work/04 Reviewing The Scooter In Marmoset.mp440.7MB
  269. Project 10 Properly Presenting Your Work/01 Reviewing The Scooter.mp4142.79MB
  270. Project 10 Properly Presenting Your Work/17 Texturing Techniques Part 2.mp499.39MB
  271. Project 10 Properly Presenting Your Work/07 Reviewing The Chainsaw In Maramoset.mp430.61MB
  272. Project 10 Properly Presenting Your Work/05 Adjusting The Topology Of The Scooter.mp4111.07MB
  273. Project 10 Properly Presenting Your Work/02 Working With Separated Geometry.mp4155.99MB
  274. Project 10 Properly Presenting Your Work/26 Creating Low Res Geometry For The Skull In 3Ds Max.mp464.96MB
  275. Project 10 Properly Presenting Your Work/16 Texturing Techniques Part 1.mp477.42MB
  276. Project 10 Properly Presenting Your Work/19 Reviewing UV's On The Stapler.mp447.01MB
  277. Project 10 Properly Presenting Your Work/20 Final Touch Up and Review Of The Stapler Part 1.mp449.14MB
  278. Project 10 Properly Presenting Your Work/06 Reviewing Topology Of The Chainsaw.mp496.89MB
  279. Project 10 Properly Presenting Your Work/14 Modifying Topology Of The Stapler Part 3.mp472.35MB
  280. Project 10 Properly Presenting Your Work/03 Reviewing Uv's Of The Scooter.mp442.93MB
  281. Project 10 Properly Presenting Your Work/24 Adjusting The Skull In Zbrush P2.mp456.09MB
  282. Project 11 Cleaning Up Your Portfolio/08 Creating Presentation Sheets.m4v87MB
  283. Project 11 Cleaning Up Your Portfolio/09 Reviewing The Lamp.m4v122.88MB
  284. Project 11 Cleaning Up Your Portfolio/04 Presentation Techniques In Marmoset Part 1.mp453.92MB
  285. Project 11 Cleaning Up Your Portfolio/02 Materials in Marmoset and Setting Up In Zbrush.mp437.68MB
  286. Project 11 Cleaning Up Your Portfolio/17 Working With Spotlight and Polypainting In Zbrush Part 1.mp450.97MB
  287. Project 11 Cleaning Up Your Portfolio/16 Working With Materials In Zbrush.m4v46.57MB
  288. Project 11 Cleaning Up Your Portfolio/06 Presentation Techniques and Troubleshooting In 3DsMax Part 1.mp461.29MB
  289. Project 11 Cleaning Up Your Portfolio/19 Working With Spotlight and Polypainting In Zbrush Part 3.mp456.51MB
  290. Project 11 Cleaning Up Your Portfolio/05 Presentation Techniques In Marmoset Part 2.mp459.11MB
  291. Project 11 Cleaning Up Your Portfolio/03 Presentation Examples.mp436.68MB
  292. Project 11 Cleaning Up Your Portfolio/20 Creating Uv's in Zbrush.m4v68.98MB
  293. Project 11 Cleaning Up Your Portfolio/18 Working With Spotlight and Polypainting In Zbrush Part 2.mp463.03MB
  294. Project 11 Cleaning Up Your Portfolio/14 Presentaiton and Portfolio Examples Part 3.m4v18.53MB
  295. Project 11 Cleaning Up Your Portfolio/12 Presentaiton and Portfolio Examples Part 1.mp441.87MB
  296. Project 11 Cleaning Up Your Portfolio/22 Using Xnormals Part 2.mp427.09MB
  297. Project 11 Cleaning Up Your Portfolio/15 Presentaiton and Portfolio Examples Part 4.mp433.71MB
  298. Project 11 Cleaning Up Your Portfolio/07 Presentation Techniques and Troubleshooting In 3DsMax Part 2.m4v58.68MB
  299. Project 11 Cleaning Up Your Portfolio/23 Outro And Q&A.mp466.79MB
  300. Project 11 Cleaning Up Your Portfolio/13 Presentaiton and Portfolio Examples Part 2.mp449.71MB
  301. Project 11 Cleaning Up Your Portfolio/21 Using Xnormals Part 1.mp450.05MB
  302. Project 11 Cleaning Up Your Portfolio/10 Reviewing Camera Presentaiton Sheet.mp441.23MB
  303. Project 11 Cleaning Up Your Portfolio/01 Introduction.mp48.97MB
  304. Project 11 Cleaning Up Your Portfolio/11 Reviewing Leather Punch Presentaiton Sheet.mp414.69MB
友情提示
不会用的朋友看这里 把磁力链接复制到离线下载,或者bt下载软件里即可下载文件,或者直接复制迅雷链接到迅雷里下载! 亲,你造吗?将网页分享给您的基友,下载的人越多速度越快哦!

违规内容投诉邮箱:[email protected]

概述 838888磁力搜索是一个磁力链接搜索引擎,是学术研究的副产品,用于解决资源过度分散的问题 它通过BitTorrent协议加入DHT网络,实时的自动采集数据,仅存储文件的标题、大小、文件列表、文件标识符(磁力链接)等基础信息 838888磁力搜索不下载任何真实资源,无法判断资源的合法性及真实性,使用838888磁力搜索服务的用户需自行鉴别内容的真伪 838888磁力搜索不上传任何资源,不提供Tracker服务,不提供种子文件的下载,这意味着838888磁力搜索 838888磁力搜索是一个完全合法的系统