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Udemy - Learn to Code in C++ by Developing Your First Game
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2017-5-14 21:00
2024-12-26 20:55
238
9.74 GB
151
磁力链接
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相关链接
Udemy
-
Learn
to
Code
in
C
by
Developing
Your
First
Game
文件列表
01. Promo Video.mp4
20.13MB
02. Welcome To The Course.mp4
28.29MB
03. Setup Visual Studio Or XCode.mp4
22.2MB
04. Unreal Development Environment.mp4
30.04MB
05. Intro To Visual Studio On PC.mp4
19.27MB
06. Intro To Xcode On MacOS.mp4
21.78MB
07. A Quick Tour Of Unreal Editor.mp4
45.79MB
08. Section Wrap-Up.mp4
29.29MB
09. Intro, Notes & section Assets.mp4
29.22MB
10. Game Design Document.mp4
33.97MB
100. Upgrading Engine Version.mp4
68.44MB
101. Using Landscape Layers.mp4
238.32MB
102. Flat Shading Low Poly Landscapes.mp4
237.02MB
103. More Landscaping tools.mp4
241.61MB
104. Tank Control System.mp4
107.44MB
105. Composing Multi-Part Actors.mp4
197.89MB
106. Using Blueprints to Discover C++.mp4
124.21MB
107. Call C++ Functions from Blueprint .mp4
137.64MB
108. Using BindAxis() for Input.mp4
165.73MB
109. Using DeltaTimeSeconds.mp4
181.84MB
11. How Solutions And Projects Relate.mp4
35.07MB
111. UI Scale Box, Buttons & Mouse.mp4
61.9MB
112. Controller Ready Navigation.mp4
40.4MB
113. Trial Packaging Your Game.mp4
45.7MB
114. Delegating to Components.mp4
42.4MB
115. Using virtual and override.mp4
61.12MB
116. Creating an AI Controller Class.mp4
50.87MB
117. Get the Player Controller with C++.mp4
40.23MB
118. Add Tick() to PlayerController.mp4
45.46MB
119. Creating an Out Parameter Method.mp4
47.04MB
12. C++ Function Syntax.mp4
33.46MB
120. Finding Screen Pixel Coordinates.mp4
61.93MB
121. Using DeprojectScreenToWorld.mp4
58.76MB
122. Using LineTraceSingleByChannel().mp4
72.39MB
123. Unify Player & AI Aiming.mp4
43.94MB
124. Create Default Sub Objects in C++.mp4
48.03MB
125. BlueprintCallable().mp4
56.95MB
126. SuggestProjectileVelocity().mp4
49.79MB
127. Predict Projectile Landing Point.mp4
52.87MB
128. Using FRotators in Unreal.mp4
44.1MB
129. Using Forward Declarations.mp4
49.3MB
13. Using, #include And Namespaces.mp4
39.18MB
130. BlueprintSpawnableComponent().mp4
44.47MB
131. BlueprintSpawnableComponent().mp4
44.47MB
132. Review Our Execution Flow.mp4
63.53MB
133. How to Report Bugs.mp4
50.2MB
134. Using Clamp() to Limit Values.mp4
65.72MB
135. CHALLENGE - Turret Rotation.mp4
50.15MB
136. CHALLENGE - Turret Rotation Pt.2.mp4
60.4MB
137. Setting Up Projectiles.mp4
43.3MB
138. Upgrading to Unreal 4.12.mp4
54.91MB
139. Working Round Awkward Bugs.mp4
79.47MB
14. Magic Numbers And Constants.mp4
32.1MB
140. Using SpawnActor() to Spawn.mp4
53.97MB
141. Projectile Movement Components.mp4
50.88MB
15. Variables And cin for Input.mp4
44.7MB
16. Using getline().mp4
33.23MB
17. Simplifying With Functions.mp4
53.73MB
18. Iterating With For & While Loops.mp4
39.97MB
19. Clarity Is Worth Fighting For.mp4
47.53MB
20. Booleans And Comparisons.mp4
46.04MB
21. Using Do and While in C++.mp4
33.82MB
22. Introducing Classes.mp4
33.97MB
23. Using Header Files As Contracts.mp4
44.23MB
24. Including Our Own Header File.mp4
51.49MB
25. Instantiating Your Class.mp4
33.83MB
26. Writing And Using Getter Methods.mp4
45.29MB
27. Introducing The Const Keyword.mp4
31.1MB
28. Constructors For Initialisation.mp4
39.36MB
29. Pseudocode Programming.mp4
46.19MB
30. Using using forType Aliases.mp4
51.03MB
31. Using struct for Simple Types.mp4
35.04MB
32. Using if Statements in C++.mp4
63.14MB
33. Debugging 101.mp4
46.82MB
34. A Place for Everything.mp4
36.69MB
35. Introducing enumerations.mp4
47.86MB
36. Writing Error Checking Code.mp4
45.18MB
37. Using switch Statements.mp4
65.83MB
38. Warm Fuzzy Feelings.mp4
36.98MB
39. Handling Game Win Condition.mp4
39.09MB
40. Win Or Lose Screen.mp4
31.04MB
41. Introducing Big O notation.mp4
80.59MB
42. TMAP and map Data Structures.mp4
61.44MB
43. Range-based for Loop.mp4
47.16MB
44. Design a Helper Function.mp4
40.72MB
45. Playtesting Yor Game.mp4
42.87MB
46. Difficulty & Play Tuning.mp4
51.01MB
47. Polishing & Packaging.mp4
43.9MB
48. Section Wrap-Up.mp4
12.63MB
49. Intro, Notes & Section Assets.mp4
20.38MB
50. Game Design Document (GDD).mp4
22.49MB
51. Version Control 101.mp4
33.07MB
52. Ignoring Unreal Derived Files.mp4
42.68MB
53. Your First .gitignore For Unreal.mp4
52.8MB
54. Getting to Know Unreal's Editor .mp4
74.65MB
55. A Pointers Primer.mp4
39.12MB
56. Unreal's Class System.mp4
75.46MB
57. Runtime Message for Feedback.mp4
45.11MB
58. Accessing Object Names.mp4
60.03MB
59. Getting Transforms In C++.mp4
47.24MB
60. Moving Objects In C++.mp4
74.43MB
61. Laying Out Geometry .mp4
114.79MB
62. Applying Materials.mp4
96.42MB
63. Macros Starting With UPPROPERTY.mp4
63.07MB
64. Using Trigger Volumes.mp4
86.41MB
65. Unreal's PlayerController.mp4
88.7MB
66. Using Collision Volumes.mp4
90.86MB
67. Using GetTimeSeconds().mp4
106.08MB
68. Grabbing System Overview.mp4
43.76MB
69. Modifying the Default Pawn Actor.mp4
67.91MB
70. Inherit Game Mode Blueprint .mp4
59.93MB
71. Getting Player Viewpoint.mp4
90.76MB
72. Using DrawDebugLine.mp4
88.54MB
73. Line Tracing AKA Ray-Casting.mp4
85.04MB
74. LineTracesingleByObjectType().mp4
78.78MB
75. REFERENCE & POINTERS.mp4
39.53MB
76. Resetting Your Unreal Project.mp4
51.71MB
77. Using FindComponentByClass().mp4
64.79MB
78. Introcucing Input Binding.mp4
133.59MB
79. Accessors & Memory Layout.mp4
63.89MB
80. Reducing Code in Hot Loops.mp4
95.41MB
81. Using Physics Handles.mp4
98.48MB
82. Refactoring Rules.mp4
83.57MB
83. Introducing Unreal's TArray.mp4
86.78MB
84. Iterating over TArray with for.mp4
72.45MB
85. Debugging Game Issues.mp4
77.4MB
86. Managing Texture Tiling.mp4
173.15MB
87. Pointer Protection Process.mp4
94.48MB
88. Exposing Events to Blueprint.mp4
89.18MB
89. Using Blueprint Timeline.mp4
75.38MB
90. Everything in its Place.mp4
198.88MB
91. Using Variables in Blueprint.mp4
86.77MB
92. SFX & Audio Clips.mp4
132.83MB
93. Section Wrap Up.mp4
25.21MB
94. Intro, Notes & Section Assets.mp4
20.19MB
95. Game Design Document (GDD).mp4
107.57MB
96. Setting Up a GitHub “Repo”.mp4
73.85MB
97. Creating & Deleting Landscapes.mp4
181.81MB
98. Landscape Setup & Scaling.mp4
232.64MB
99. A Landscaping Process.mp4
196.99MB
BC03-How-Solutions-Projects-Relate.mp4
27.85MB
BC14-Introducing-Classes.mp4
34.01MB
BC15-Using-Header-Files-as-Contracts.mp4
39.01MB
BC16-Including-Our-Own-Header-File.mp4
44.64MB
BC23-Using-struct-for-Simple-Types.mp4
47.82MB
BC25-Debugging-101.mp4
38.44MB
BE05-Your-First.gitignore-for-Unreal.mp4
47.13MB
BE07-Unreal-s-Class-System.mp4
66.87MB
BE10-Getting-Transforms-in-C.mp4
44.66MB
Course-Wrap-Up.mp4
12.92MB
Thats-All-For-Now-v.2.mp4
5.66MB
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